Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Cant Wait :D
If Erro feels like it, one ent and npc, for each Phantom.
Ideas:
Phantom Foxy- Can be stared at if not directly but if stared at directly for about 5 seconds, will all of a sudden jumpscare, and despawn. also moves slightly if you are not looking.
Phantom BB- If stared at for about more than 10 seconds will jumpscare the player and despawn. Rarely moves while not looked at.
Phantom Chica-Will jumpscare player immediatly if looked at directly and despawn, slight chance of moving if not looked at.
Arcade cabinent (OPTIONAL)- Has a chance of spawning a Phantom Chica ent.
Arcade cabinent (chase) (OPTIONAL)- has a chance of spawning a Phantom Chica NPC
Phantom Freddy- Slowly moves if not looked at, but can collapse if stared at for too long. and at a random moment, jumpscare, and despawn. Continued in next comment
Phantom Puppet- cannot be stared at anyway for more than 3 seconds or will trap players in one location and stare at them until he despawns and goes away. Also, all the players can do while under his effect is look around.
mostly the same rules as the ents only purposely run towards the player.