Team Fortress 2

Team Fortress 2

Merry-Go-Round
snowbus 2015 年 4 月 29 日 上午 1:24
Stats?
I am thinking

Pros
+20% damage

Cons
1 second delay when deploying
- movementspeed -10%
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正在显示第 1 - 15 条,共 208 条留言
BigBussy 2015 年 4 月 29 日 上午 2:33 
maybe attack speed down?

But more health?
最后由 BigBussy 编辑于; 2015 年 4 月 29 日 上午 2:40
snowbus 2015 年 4 月 29 日 上午 3:06 
Ya, and maybe health return on kill or hit
Dark Matter Pancake 2015 年 4 月 29 日 上午 3:22 
I was thinking something akin to a minigun, actually. The rev-up wouldn't take too much speed from the pyro, and it would do very quick bursts of damage, like the minigun.
Stuart_6 2015 年 4 月 29 日 上午 3:31 
Bleed damage on crit
Pvt. Parts 2015 年 4 月 29 日 上午 4:43 
50% less range
kr1mp 2015 年 4 月 29 日 上午 5:43 
I was thinking something akin to a minigun, actually. The rev-up wouldn't take too much speed from the pyro, and it would do very quick bursts of damage, like the minigun.

just a shorter range and what this dear man said above
Nebroc 2015 年 4 月 29 日 上午 5:51 
No ! I would like to see:

Pros
+ 20% damage

Cons
Health: -43.75% (-25 hp)
movementspeed: -20% when deploying
最后由 Nebroc 编辑于; 2015 年 4 月 29 日 上午 5:52
Kapparoach 2015 年 4 月 29 日 上午 5:56 
Pros:

Constant attack rate (AKA Infinite attack speed, just hold your LMouse to make fresh steaks.)

Adds a tauntkill (Functions like the Eyelander's tauntkill, but posed differently and kills that sniper instantly)

Optional stats:

Kills will decapitate the victim. rip.

Cons:

No randomcrits Imagine a Kritzkrieg doc + Buzzsaw pyro ( ͡° ͜ʖ ͡°)

-90% attack damage and knockback (Just for stabilishing the attack rate)
最后由 Kapparoach 编辑于; 2015 年 4 月 29 日 上午 9:25
miruk100 2015 年 4 月 29 日 上午 5:57 
helou
Filthily Unemployed 2015 年 4 月 29 日 上午 5:59 
Nah... More this:

- 40% moving speed
- 50% Range

+ 65% Damage
+ 2 Health when Activated

??? Good or Bad ???
Nebroc 2015 年 4 月 29 日 上午 6:03 
引用自 LSGamer
Nah... More this:

- 40% moving speed
- 50% Range

+ 65% Damage
+ 2 Health when Activated

??? Good or Bad ???

I think this version is too powerful compared with the weapons of the others classes
Mudlioomon 2015 年 4 月 29 日 上午 6:18 
I agree with Miner_Zack673, it should be Constant attack rate.
Though i think it shuld be bleed damage and not have so high damage.

Something like this:

Constant attack rate

On hit: Bleed damage

-25-50% Damage

-15-30% Range

And MABY a rage bar that fills up by killing ppl with the saw, and when used makes you go on a killing spree! (AKA the saw is on untill the rage par is empty and you only need to move to an enemy and aim the saw at him to make damage, no holding mouse button. And you can not uneqip the saw untill the rage bar is empty).

Good, bad?
Mudlioomon 2015 年 4 月 29 日 上午 6:20 
and maby is could have a bar that gose down when you use the saw, like the saw gets to warm and needs to cool down.
Abelka 2015 年 4 月 29 日 上午 7:30 
ok here my



works like chansaw
+30% damage
300 fuel





-40% range
cannot crit
-25 hp



i think this is not OP but it´s good
Sneep 2015 年 4 月 29 日 上午 8:33 
so bassicly a power jack reskin?
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