Team Fortress 2

Team Fortress 2

Reclaimed Glory
ChickenPilot 2015 年 4 月 21 日 上午 8:03
Stats
I think it should be like this:

-20% vs players
crits against robots
+50% against buildings
< >
正在显示第 1 - 15 条,共 115 条留言
Resident Weevil 2015 年 4 月 21 日 上午 8:10 
Those stats are quite situational for MvM mode, but I like their basis. I'll start off...

Pros:
*+2 primary ammo on hit
*+0.2 sec charge

Cons:
*Cannot ever crit

This blend of stats is designed to help those that like to "Demiknight" or use a grenade launcher along with a sword and shield. It may not be the most effective Demoknight weapon - in fact, it's terrible, because the shield doesn't crit boost it - but it's very helpful for those who want mobility and extra primary ammo.
Error 2015 年 4 月 21 日 上午 8:53 
-10% against players
+30% against robots
+10% against buildings
Would be a great addition to a new MVM update
13Bug 2015 年 4 月 21 日 上午 8:58 
Py-Bun states that it's supposed to be an Eyelander re-skin, but the fact that there are plenty of those and by looking at it, I feel like it should be a Skullcutter re-skin.
rynz500 2015 年 4 月 21 日 上午 9:00 
Pros:

+ 100% in charge recharge rate
+ All ammo collected becomes added charge boosts (like 10% or w/e the same amount as the Persian Persuader collects?)

Cons:

- No random critical hits

Basically, the opposite of the Persian Persuader, except it makes all ammo into +%charges instead of health.
最后由 rynz500 编辑于; 2015 年 4 月 21 日 上午 9:01
dying for objectives  [开发者] 2015 年 4 月 21 日 上午 9:08 
if you watch the eyelander taunt slowly while the axe is equipped, the axe gets flipped 180 having the batteries hitting the target, so im thinking it could have an explosive or electrecuting (stun) effect with the taunt
dying for objectives  [开发者] 2015 年 4 月 21 日 上午 9:15 
@13Bug actually, its supposed to be just an HHHH reskin

and yes I have considered making a skullcutter mod but i'll just have to update it
General.Heggats 2015 年 4 月 21 日 上午 9:32 
its like a re-skin for the headless horsemans headtaker but if i was going to give stats i would make them like this

good
+80% more dmg on robots
+45% more dmg on buildings
for each head you take will give you more dmg and alot more speed
100% crits on robots
on kill on robots you get 50% chance of 3 sekonds crit
bad
-45% dmg on players
for each head you take you will get lower heathl
cant get crit boosted
LiamBurn1 2015 年 4 月 21 日 上午 9:35 
In my opinion if it gets added it should be like:

-10% Movement Speed

-20% Damage vs Players

+35% Damage vs Machines/Robots

+50% Damage vs Buildings

+ 0.5 Seconds Charge Bonus While Equiped

(It would be a great addition to MVM because has lots of ups and downs to make it more unique and a MVM based weapon)
vsafbj,saf 2015 年 4 月 21 日 上午 9:44 
Okay first off, that thing looks F***ING AMAZAING!

Second, Stats:

On hit: +15% shield charge restored

On kill: +0.8 Seconds of increasesd charge duration (max is 3.2)

Cannot be crit boosted by shield bashing

CAN deal random critical hits

On shieldbash kill: +250% Increased turning control (250% is what the booties give you and you still can barely turn even with that)

+33% longer melee reach

Special Ability: Upon pressing your reload key, you will lose one of your stored heads but gain a permanent +10% movement speed (max is 50%) until you die.

Using this weapon with the tide turner reduces max health by 75.
最后由 vsafbj,saf 编辑于; 2015 年 4 月 21 日 上午 9:45
Resident Weevil 2015 年 4 月 21 日 上午 9:55 
All this is is an axe no one would use except in MvM.
Xiancha Encari 2015 年 4 月 21 日 上午 10:59 
"+40% damage againest heretics" FOR THE EMPURAH!
NMeister 2015 年 4 月 21 日 上午 11:50 
All the ideas of it doing more damage to robots... What would be the point of equipping anything else in MVM and what would be the point of equipping it anywhere else?
But anyway, here are my stats:
+On hit: 100% chance to slow target for 3 seconds
+deals 100% more damage to buildings
+On hit to back: Target is slowed for 6 seconds and is pushed away slightly from the Demo
-10% damage done
-25% healing and ammo gain from dispensers
-No random critical hits

At the time of typing this, I cannot think of another downside to balance these stats. Feel free to help.
最后由 NMeister 编辑于; 2015 年 4 月 21 日 上午 11:50
Minstrel 2015 年 4 月 21 日 上午 11:52 
+10% melee damage
On kill you gain 50 hp

Normal melee range (bottle like)
-10% health
jambampam 2015 年 4 月 21 日 下午 12:42 
It should be stock, a new botkiller kind of weapon
Advex 2015 年 4 月 21 日 下午 1:08 
Reskins Don't have stats.
< >
正在显示第 1 - 15 条,共 115 条留言
每页显示数: 1530 50