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报告翻译问题
This is the last balance that seems rather good for me.
Plans are to find a coder that can help with customizing damage types for the guns avoiding many issues that the game has now/
So, please, be patient and less hostile.
i expected the game to have armor, rifle and missile. Armor winsa against rifle, rifle agains missile and missile against armor. Whats needed in this is dmg reduction, which apparently doesnt exist.
u create an entirely new set of weapons. It can shoot missiles and it can destroy armor, but nothing can shoot their projectiles down. That makes it, so that vanilla weapons r absolutely useless. Furthermore u present a variety of 4 calibers, 3 of which r perfectly capable of destroying everything easily.
"IRL" we stopped making dreadnoughts, cuz we invented missiles. Cruisers r capable of carrying more firepower for cheaper and more maneuveribility compared to battleships. So why is it we r going back to bullets?
I guess i cant stop u from going ith whatever u feel like, man, but at least ud have sth to think bout
also check this mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1321167725&searchtext=damage+reduction
- 5.56mm rifle destroys light armor block in 1000 hits (damage to blocks - 2.5, to engineers - 24)
- 14mm cannon destroys light armor block in 125 hits (damage per hit - 20)
- 25mm gatling destroys light armor block in 50 hits (damage per hit - 50)
- 50mm cannon destroys light armor block in 6 hits (damage per hit - 450)
- 122mm cannon destroys 1-2 light armor blocks in 1 hit (damage per hit - 3000)
- 230mm cannon destroys 3x3x1 area of light armor in 1 hit (damage per hit - 18000)
- 122mm cannon destoys heavy armor block in 6 hits (16500 / 3000)
- 230mm cannon destroys heavy armor block in 1 hit (damage per hit overflows it, but does not spread to other blocks)
- missiles deal the original 500 points of splash damage (no changes yet)