Star Ruler 2

Star Ruler 2

Weaponsmith Plus 2.2
grffnhwk  [开发者] 2015 年 4 月 23 日 上午 9:42
Missile balance
I think something should be done about missiles. I think they should be excluded from the Charged/Rapid action so that they can only be Light/Heavy and Twin/Spinal. I also wanted more ammo options for them. Since the missile is the weapon not the launcher, we could have some interesting options.

First though, I wanted to get some thoughts on the change. I don't want to invalidate anyone's existing designs if they're using Charged/Rapid missile launchers. Also throw some ammo ideas out there.
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grffnhwk  [开发者] 2015 年 4 月 23 日 上午 9:48 
Just had an idea. Would external missiles be completely op? I can restrict the size to a % of the design or a fixed number of hexes. Maybe limit them to smaller sized ships. Hmm..
grffnhwk  [开发者] 2015 年 4 月 23 日 下午 2:02 
More thoughts: by making the missiles external with a long reload... you could make bombers. The space freed by making the missiles external could go toward raiding supplies. Just need to increase support ship raiding range somehow.
Catshley (已封禁) 2016 年 2 月 7 日 下午 7:43 
as of this post i played the first for 8 hours and i am downloading the second, make a bomb sub thing for the missles not external AKA a torpedo style thing with a longer reload higher damige and less space but takes more damige.
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