Garry's Mod

Garry's Mod

MeshCloth
Crashing game.
Please help i dont know what to do :(
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Menampilkan 1-9 dari 9 komentar
CrazyBubba  [pengembang] 7 Apr 2015 @ 7:02am 
I need more information so I can investigate a cause.

What quality settings were you using?

Do you have any mods that affect gravity/physics?

Was the cloth spazzing?

etc.
Diposting pertama kali oleh CrazyBubba:
I need more information so I can investigate a cause.

What quality settings were you using?

Do you have any mods that affect gravity/physics?

Was the cloth spazzing?

etc.
Wen i load map its crashing i dont have any that type of mods i can see cloth mod in my mods
im playing on max. settings (full graphics)
Terakhir diedit oleh LeviBluePL; 7 Apr 2015 @ 8:02am
ゼロ-N 7 Apr 2015 @ 8:16am 
Diposting pertama kali oleh LeviBluePL:
Diposting pertama kali oleh CrazyBubba:
I need more information so I can investigate a cause.

What quality settings were you using?

Do you have any mods that affect gravity/physics?

Was the cloth spazzing?

etc.
Wen i load map its crashing i dont have any that type of mods i can see cloth mod in my mods
im playing on max. settings (full graphics)
That's addon conflict afterall. tried to delete addons that show error on loading screen :facepunch:
suicidal.banana  [pengembang] 7 Apr 2015 @ 11:59am 
yup, please report back what addon it conflicts with too so we can cover that bug :)
Banana 7 Apr 2015 @ 3:50pm 
This problem happens to me, but it is for many addons. It is not the addons problem. It is just that your GMod may be overloaded with addons and may need to delete some. Hope this helped.
In other words: 0xC0000005
I remember Garry saying somewhere about refusing to fix it. Don't know if it's related to Rust development or otherwise, but clearly has something to do with the lua_shared.dll according to Visual Studio 2013.
suicidal.banana  [pengembang] 8 Apr 2015 @ 1:29am 
Diposting pertama kali oleh CaptPatrick01:
In other words: 0xC0000005
I remember Garry saying somewhere about refusing to fix it.
Im guessing theres only so much scripts the lua parser can handle. Would be nice if we get to know at what exact point this goes bad (im guessing something like a certain amount of mb's of mere lua text)
Well It appears I may have found it. As in: one more file invariably crashes it no matter it's size, I'll post it here: Starting from a fresh empty lua cache, mine's got up to 3.48 MB before the engine simply couldn't handle any further ones.
suicidal.banana  [pengembang] 9 Apr 2015 @ 4:16am 
Ok, great bit of info, thanks for that man!
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