饥荒联机版

饥荒联机版

Natural Respawn
Isosurface  [开发者] 2015 年 4 月 23 日 上午 11:21
Bug / Glitch / Compatibility problem reports
Report anything game-breaking here.
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正在显示第 1 - 15 条,共 20 条留言
zimbrax 2015 年 5 月 4 日 下午 12:33 
Hey, I just wanted to report that when the clockwork monsters respawn, they get stuck in the positon where they spawned so they can barely move and do their usual attack and run tactics. Also when I kill a clockwork monster and I leave the game and then rejoin the game again, the clockwork monster respawns instantly. I use the default mod settings and I'm also the host of the server, if it matters.
Isosurface  [开发者] 2015 年 5 月 4 日 下午 4:38 
I have adjusted my mod and that *should* unstuck the clockwork monsters.
Restarting the game will force-respawn everything in 10 seconds, so this part is intended.
最后由 Isosurface 编辑于; 2015 年 5 月 4 日 下午 5:31
zimbrax 2015 年 5 月 5 日 上午 9:15 
Alright, thanks for the help, I'll check if they are unstuck and if not I'll let you know.
Maxwell 2015 年 5 月 26 日 上午 6:00 
Hello. It's a nice mod for dedicated servers. But there is a little bug that when you walk over a flint on the ground, it slides away. I don't know if that causes from this mod but the only mod I use in my dedicated server containing flints is yours. And also I was wondering, does regenerateworld command creates a problem? (Like if I generate it again without shutting down the server)
Isosurface  [开发者] 2015 年 5 月 26 日 上午 6:03 
I have seen that too on other servers, but it's difficult to tell what and which mod is causing it.
白叔 BaiSu 2015 年 6 月 1 日 上午 7:03 
Sorry, author.
I seem to be having a little problem
And this issue has led to my server crashes
You might want to look at this crash message
https://drive.google.com/file/d/0B6a488l7gg0BWlF3dktnUFoxSEk/view?usp=sharing
Isosurface  [开发者] 2015 年 6 月 1 日 上午 9:01 
Thanks for the report. The mod has been updated.
Dawi 2015 年 6 月 13 日 上午 11:15 
i DIDNT DOWLAND IT and it doesnt work /madface and kinda stupid screaming in to your steam profile/ SAYING THIS TO GET ATTENTION
Nyo Raia 2015 年 12 月 18 日 上午 1:06 
The sinkhole plugs will repawn and create another mine entrance onces mined. Entering the second entrace will make your appear at the Jury-Rigged Portal in the caves. This is quite troublesome since you may be very far from previously explored locations underground.

Shouldn't the sinkholes be added to the exception list by default?
Isosurface  [开发者] 2015 年 12 月 18 日 上午 1:58 
Cave and ruins entrances are now added to the exclusion list.
Nyo Raia 2015 年 12 月 18 日 上午 2:26 
引用自 Isosurface
Cave and ruins entrances are now added to the exclusion list.
Thanks for the quick fix!
Gill Morgan 2015 年 12 月 29 日 下午 9:59 
This mod is inconflicts with realistic trees, it causes a crash when you dig up evergreen stumps
lanyue8368256 2016 年 6 月 19 日 下午 6:30 
I cannot respawn the mine.
it cannot work anymore,and the tree also cannot respawn,grass etc.
Treant 2016 年 8 月 20 日 上午 7:38 
Hi,this mod is very nice, but It seems that damaged clockwork monsters in the cave will not respawn .
Kuro 2017 年 1 月 13 日 上午 10:12 
I do not know if anyone has encountered this or not but for some odd reason when me and my bud were palying, we kept randomly getting duplicate science machines and duplicate Alchemy engines aswell as duplicate walls spawing around us out of no where i am unsure if its this mod so we are doing some further testing keep you posted
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