Counter-Strike 2

Counter-Strike 2

Sub
not-a-ninja  [开发者] 2015 年 9 月 15 日 上午 9:48
Major Update! - 9/15/15
First things first, this map got over 18,000 subscribers and 500 likes in the first 2 weeks on workshop as well as being featured in a PC Gamer video! This was with zero promotional efforts on my part, so a BIG thanks to the community for their interest and everyone who's left feedback! Know that I'll keep working on this to try and make it better. Please continue to leave some feedback for me so I know what you guys want.


Updates:

- Added new interior compartments to the sub! Players can now move between the upper and lower decks without having to go all the way to the rear ladder. Behind the crew bunks I've added a Head, Officer's room, and a connector to the front ladder, which goes from Ballast to the upper deck. This should allow for faster rotation times and encourage more play inside the sub, as well as keeping rotations from being blocked off at a single chokepoint.

- Added more topside cover for the front porthole.

- Added more bombsite markers to point new players in the right direction and hint at the front porthole button.

- Simplified the bottom of the scaffolding ladder by bombsite A.

- Added ladder-guards in reactor.

- Added some clipping to bombsite A where bomb could be planted inside the floor.

- Added cubemaps!

- Fixed lighting origin for a metal bracket by rear porthole that appeared black.

- Adjusted some interior lighting.

- Tweaked the NavMesh.

- Fixed physics mesh for torpedos.

- Made "Welcome Aboard" sign no longer collide with players.

- Tweaked some decal placements.

- Chickens!

- Enabled all game-modes, not all are ideal for this map, but have fun if you want.


Known Issues:

Bomb can be thrown into unplayable areas on the dock and down the drain. I know some maps have a bomb return trigger but I haven't been able to figure out how to do this and the google has failed me.

One of the two streams of steam coming from the vents in Reactor sometimes shows up gray instead of pale green. Not sure why this happens, but reloading the map seems to fix it. The steam is there intentionally to obscure vision for that doorway.


Also, I'm looking for feedback on a new map layout, so if you're interested check out de_dregs http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=424634360

:ninjahead:
最后由 not-a-ninja 编辑于; 2015 年 9 月 15 日 上午 9:56
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not-a-ninja  [开发者] 2015 年 9 月 15 日 上午 9:52 
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