安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I think you should increase durability a bunch and/or put the items added to the game in the mod override so that it can be changed without being overridden by updates.
The cleric ability is kinda worthless but the cleric is an awesome character, mainly because the mending spell, so might be warranted.
Respawning bosses and mini bosses in the world and dungeons that drop better gear then crafted/randoms.
Quest Board? honestly do not know if this would work in dst but thought id still suggest
Necromancer, maybe uses poison and raising skeles, Thief, stealthy and has bombs, can disable traps based on skill level, Ranger/Hunter uses traps and arrows (maybe pet), Bard cc, weaker healing then cleric, assassin/ninja smokebombs,shadow clones
traps system (dst has the same ones ds has but not force spawned)
Different Races, Like a lich,elf,dwarf,goblin,orc,beastman
Updated Art/Models?
Wether these get put in or not, i look forward to this mod coming to dst