安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








http://pastebin.com/uHcGybaN
The crashes only happen when this mod is activated. As soon as I deactivate I can play for 3+ hours with no incident. Problems only started occuring when the new design I noticed a few days ago came out. Love this mod though. Keep up the great work.
Other changes I made are holding me up from publishing it though -- noticing a "tick" in the game speed now when the panel refreshes
I did notice something while running ModTools though -- if you're playing a while with both mods enabled, exit to menu, then start a new game (brand new), I get:
I never see it with modtools disabled and just the stats panel running.
-- to get health % above 80, you have to stop importing "people". it seems people generally enter town at 50% or so health. ambulance numbers are used if their % is worse off than the health % stat, which really doesn't happen though.. I've considered switching to wellness % instead, though this seems linked to beatification and entertainment.. I'm surprised you're red tho and not yellow.. I'm usually sitting around 70-75% health with steady inflow of people.
fire will use vehicle stats as well, but again, that doesn't usually happen cause they just don't use that many trucks. the problem with only using truck count is they don't attempt to reach fires outside their area -- so your hazard could be sitting at 50% with 0 vehicles in use.
-vehicles in use was checking targetbuilding instead of sourcebuilding for isFull and isEmptying (oops)
-my isFull and isEmptying checks were slightly different than what CO does (thanks ILSpy), so updated my code to match