Dota 2
Retro Dota
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Pyetech  [开发者] 2015 年 3 月 27 日 下午 10:18
Post parity issues here!
Most heroes are intended to match their final version before they were removed or revamped. However, some parity changes are intentional for balance or technical reasons. Feel free to post any that you notice here, especially if the disparity is a mechanical one as opposed to just a number being changed.

Intentional mechanic parity differences:
  • Incinerate: The radius and damage dealt increase for each wave while channeled. We feel this is necessary because the original version, with the radius scaling with Exort but the damage remaining a static 75 per wave, was useless.
最后由 Pyetech 编辑于; 2015 年 3 月 31 日 上午 4:40
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filozof 2015 年 4 月 8 日 上午 6:33 
This might be useful for you, it's very detailed explanation.
https://www.youtube.com/watch?v=l3tminWOrRk
Pyetech  [开发者] 2015 年 4 月 8 日 上午 7:15 
We found that video as well early on, and it was definitely an invaluable resource when creating Old Invoker. Thanks for posting it!
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