安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I have just two things to correct/add in the Performance tuning section:
- It doesn't take 4.3/2.3/1.9 ms to calculate 10,000 routes. That is the average time taken to calculate each route, after calculating 10,000 paths. Which means that calculating the 10k paths actually took 43/23/19 seconds.
- The times shown are times achieved with my (very old) computer, on a city with 65k population and 20k lanes, so it varies a lot from pc to pc, map to map. Also, the vanilla time is still run with my mod - so that I can time it - but without my changes to the pathfinding. Which means that it is the decompiled code that is being run, and not the original.
http://www.cpu-world.com/Compare/454/Intel_Core_i5_i5-4670K_vs_Intel_Core_i5_i5-760.html
That's a comparison with yours. You can now begin to grasp my suffering... xD
http://www.reddit.com/r/CitiesSkylines/comments/39wex5/soon_single_lane_traffic_jams_yeah_we_fixed_those/
Wow, looks wonderful! It is very frustrating to see the default AI just queue like idiots! It's great to see there's some calculations going on for drivers.. I.e, oh.. a traffic jam.. >plans alternative lane routes to skip queue >plans completely different route from that point on, etc.
I really want to play Cities right now... but I want to play it when you guys release the next update... which I'm hoping is reaaaaaaaaaal soon!