Team Fortress 2

Team Fortress 2

Roulette Russe
_n 2015 年 3 月 14 日 上午 10:28
Animator logic
I aint hatin, but:
- shoots himself from the side
- falls forward

Laws of physics are quite useful...
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正在显示第 1 - 15 条,共 19 条留言
【35P】Yuridesu 2015 年 3 月 14 日 上午 10:36 
Well, bullet can't push you down. So it makes sense shoots himseld and then he falls down.
Also, revolver is bit weak. If he used shotgun or scattergun, then it could have some knockback.
最后由 【35P】Yuridesu 编辑于; 2015 年 3 月 14 日 上午 10:37
_n 2015 年 3 月 14 日 上午 11:09 
yes, that is true, but if the bulllet is able to move his head when he shoots, then so should it move the rest of his body, even slightly
Moronica 2015 年 3 月 14 日 上午 11:13 
and the animation looks a little stiff
最后由 Moronica 编辑于; 2015 年 3 月 14 日 上午 11:13
jexrutin 2015 年 3 月 14 日 上午 11:47 
Plus the animation is quite wobbly, but with some work should be great!
_n 2015 年 3 月 14 日 下午 12:29 
i think it will be easier just to ragdoll upon death, but with a little force added from the bullet, so that it will be a bit more realistic
azure 2015 年 3 月 14 日 下午 12:49 
Ok guys, he/she/whatever did the best they could. I understand "constructive criticism", but at leastt give good things they've done too.
Floro 2015 年 3 月 14 日 下午 1:06 
Whenever you die, you're body is still conscious for some seconds, it may explain why the spy doesn't fall on his side, but instead, his head come back in its original position, and then he start to fall.
Floro 2015 年 3 月 14 日 下午 1:07 
引用自 ʝιᴙdλs666
Well, bullet can't push you down. So it makes sense shoots himseld and then he falls down.
Also, revolver is bit weak. If he used shotgun or scattergun, then it could have some knockback.

Playing russian roulette with a shotgun, 10/10 :dip:
Ajbolt 2015 年 3 月 14 日 下午 1:16 
引用自 Fishermanne
you're body

Who is body?
Systematic  [开发者] 2015 年 3 月 15 日 上午 5:48 
Truth be told I want the ragdoll to kick in just before he starts falling to the floor.
_n 2015 年 3 月 15 日 上午 7:38 
yea, that would be good, but would the velocity transfer from animation to ragdoll? otherwise the velocity would reset and the spy would end up looking like he stopped in mid-air (although that may look funny in the end xD)
Talon Dudeguy 2015 年 3 月 15 日 上午 8:30 
I agree with Epic3lite, becoming a Ragdoll upon death is a better Idea √(·-·√)
Systematic  [开发者] 2015 年 3 月 17 日 上午 9:13 
引用自 Epic3lite
yea, that would be good, but would the velocity transfer from animation to ragdoll? otherwise the velocity would reset and the spy would end up looking like he stopped in mid-air (although that may look funny in the end xD)

I never knew that. Of course I know very little about animations anyway, so that's probably the better Idea.
Systematic  [开发者] 2015 年 3 月 18 日 下午 12:44 
Fixed the place holder animation. The spy correctly falls to the side. Just for you. "The taunt is intended to ragdoll upon death"
_n 2015 年 3 月 18 日 下午 1:49 
引用自 Systematic
Fixed the place holder animation. The spy correctly falls to the side. Just for you. "The taunt is intended to ragdoll upon death"

<3
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