安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
EDIT:
So this turned out to be a know issue affecting all mods and not just this one.
This fix works
https://www.reddit.com/r/spaceengineers/comments/jmea26/deep_ores_skybox_ore_issue_on_triton_can_i_copy_a/
It's a problem where basically when implementing the sky for the newly added planets (even for official planets, not just mod ones, it happens on the new desert planet as well, it's just not as obvious because the sky is still blue), unlike the vanilla planets that fallback to their sky-boxes correctly when a mod changes the ore layouts, the DLC planets fail to fallback correctly to their vanilla skyboxes so they are left boxless and default to their preset sky color.
Here is a mod that does this for example:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2252155439
Would be nice if Keen fixed this already. Someone made a ticket 2 years ago:
https://support.keenswh.com/spaceengineers/pc/topic/missing-sky-textures
The texture loader for the material and height maps for example uses the installation directory as fallback. Weird that they forgot the fallback here.
> Update: Apr 6 @ 1:07am
>
> 2024-04-06 v7.0.12 SE 1.203.630 Anniversary Update
>
> Replace the sky textures back in for Triton and Pertam