安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The last Milestone (13) just adds the permission to buy 17 new ares instead of one.
Milestones 1-12 are unchanged, so is the progression / challenge.
But I also can understand the appeal of having one or two per milestone and creating milestones 14, 15, etc. Do you plan creating another version of the mod with more milestones for a more gradual unlock?
Any mod you install and activates will disable achievemnts, but there is a md that reactivates them, check it out.
I think this mod does the same thing, but instead of unlocking them all from the get-go, it allows a more gradual progression as it doesn't unlock the last 17 until the last progression!
Please, someone correct me if I'm wrong! :)
Thanks so much modder, love it!
And all DLL from unity can be decompiled in the mono develop, so the source is useless (since you can replace the code with a fair code, but compile a different DLL and put in its place)
This copy of 25 tiles unlockable mod was really unnecessary, only divided the players in two different places. Didn't added a thing to the game community!
I think both of you did good and wrong things so let it be, it is not harming anyone, and you are not winning nor loosing anything.
But it is true that the first mod, and the idea, are from @Šäaik Klyte doh ^^
It is not necessary to create a ruckus over it, since this is a low-hanging fruit in terms of modding difficulty.
And after you "suggested" it I decompiled your dll: I can safly say, looking at my source, that I did it differently.