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+50% larger ammo capacity
-15% damage penalty
30% smaller clip
when rage meter full do 2x damage
+15% (or 20%) damages
-40% (or 30%) bullets disperion.
Bad :(
-50% loader capacity (for have three ammo per loader)
+30% attack interval
+20% reload time
+10% Bullet Spread
No Random Critical Hits
+15% Reload Time (Takes Longer)
20% movement speed on wearer
15% more damage
15% less damage taken
after enough damage take,damage done and healing do your taunt to give your team and yourself crits, max overheal and 50% quicker movement speed for 8 seconds
bad
50% less ammo clip,ammo and reload speed
fire from enemy shotguns always do minicrits
your shotgun shines brightly when taunt is avaiable
10 less health when equiped
+: +2 Clips
+: +10% Reloading speed
+: 10% Damage increase
+: Whenever shots are deloaded, speed bonus is doubled
+: The more the shots in the shotgun, the lesser damage spread and more bullet spread.
-:Slows you down depending on your current ammo
-: -10% clip size
-: Cannot deload whilst being hurt.
?: Can deload shots, in order to increase speed.
-10% damage
For every other person within a 10m radius using this gun +15% damage and +10% faster reload (up to a maximum of +35% damage and normal reload)
Basically, just based around going into a battle with your team and all using similar weapons to ensure absolute destruction.
+20% reloading speed
+10% damage bonus
-15% firing speed on wearer
|*|Regarding the hit bonus, the +10% accuracy does indeed stack. The maximum amount of extra-accuracy you can gain is 70%. If you hit someone and stop hitting them for at least 4 seconds, the buff will wear off. So if you shoot a heavy 3 times, you get +30% accuracy, then you run away which takes 4 seconds and the +30% accuracy wears off. You are then left with the normal gun with no bonus.
=====================================================================
+80% accuracy
+On hit: Slow target by 40% and mark them for death
-50% clipsize
-10% firing speed
=====================================================================
+On kill: Wearer gains +25% projectile resistance for 4 seconds, resistance and seconds do not stack.
+20% firing speed
-On kill: Wearer gains +25% melee vulnerability [takes +25% more damage from melee sources]
-25% max ammunition
=====================================================================
Thanks for reading, and give feed back!
-Von Stuttgart
+15% Damage
Cons
-34% Clip size
Sort of a reverse family business.
+5% More Of Damage
+Can Destroy Rockets
-3%% Of Clip Capacity
-25% Of Rate Of Fire
30% less damage
15% slower reload
2 shots
+35% damage
-5% reload speed
-10% pellet spray
+10% Firing speed
+50% Ammunition
-20% Reload speed
-33% Clip Size
+10% Bullet Spread
15% Chance to increase enemy speed on hit.
-50% fewer pellets per shot
-100% more damage per pellet
-X% less pellet spread
-2 fewer shots per clip
-20% slower firing speed
The stats basically give the pyro/engi/soldier/heavy a secondary (primary for the engi) that encourages more deliberate shots to do more damage at medium range. The 100% extra damage per pellet might seem outrageous but if you consider that the stock shotty does about 6 damage per pellet (give or take) and it fires 10 pellets, totalling 60 damage if all pellets hit. The 100% increase in pellet damage means that each pellet does 12 damage (give or take) and with 50% fewer pellets (total of 5 pellets) means that the shot will still do 60 damage in total.