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Een vertaalprobleem melden








I use russian localized game, so names of blocks use by default cyrillic instead latinic characters. In cases, when command supposes to display blocks AND some data (Working, BlocksCount) - data is displayed beyond supposed border (checked by decreasing font size to 0.2 - data is there, but far away).
Also blocks with cyrillic names seems to be "not found" by some commands (i.e. InventoryX, Cargo), so their data not included in displayed info. I mean, if there supposed using "type" filter - it not works with cyrillic. Or I'm an idiot and and pretend to use 'reactor' w-t quotes as type and only with '[]' or '{}' as name.
I clearly understand, that it is impossible to check without using non-latinic localization, but bug is quite disturbing (because there is no group renaming, and renaming even 20 thrusters one-by-one is pain). I suppose, some of Russian players not familiar with English (I at least can understand English without Google) to use English version of SE.
I can suggest trying 'mass rename' scripts like these two (see which one works for you):
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=377001903
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=367612757
PS: I better with text, than with spoken words in English. So I watch, what you type more, than listen what you say)) Also name "reactor" is much same with type "reactor"... I figure it out anyway, just not so fast.
Large Interior Turret type = largeinteriorturret
Large Missile Turret type = largemissileturret
So your command would look like Working * largegattlingturret
I will probably improve that by removing the large from the front.
UPDATE: it's now much better set so missileturret gatlingturret and similar should work now.
If I use "Working {Bridge Light} Lights:On" it works fine.
Zero modification to script.