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Rapporter et oversættelsesproblem








good
causing bleeding for 6 seconds
no swing needed
100% more attack speed
get 3 ammo per hit
crits on head
bad
90% less damage
weapon requires ammo
6 ammo (out of 600) used per attack
15% less health
medics mini crit on you
-15% Firing Speed
+15% firing speed
enemy bleeds for 10 seconds on hit
+20% damage over time damage taken
-? damage
decapitates enemy on crit-kill.
Tell me what you think, and how I could improve/simplify these stats.
Stats:
Can attack for up to 3 seconds (hold down mouse) of a 'burst' of constant damage but also a 3 second cooldown between each burst.
200 ammo (costing 10 for eachburst) but regain 5 for each kill
Few other little ideas to attach to it (or maybe an accompying medigun?):
Start of with -25% healing rate but each kill increases it by 10% (after two kills back to normal, then 10% on top of that for each kill)
These are my rough ideas they actual numbers are open to change but i think the 'burst' attack idea would work with this weapon.
Swing speed increases at same rate as uber increase so at 100% uber it swings at 160% normal speed
+crits when attacks heads
-5 ammo per second when active
-no random crits
-20% slower firing speed
+20% raised fire damage
10% more damage
I dont know why some people don't think this MELEE WEOPON
15% faster firing speed
The more heads you have the more chance you have to get a crit, also
This is my first time posting stats, tell me how I did :D
to balance it
-No Random Critz
:P
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+75% damage vs buildings
On kill: Gain +50% health
-Cannot be crit boosted