Team Fortress 2

Team Fortress 2

Dogs of War (Item Set)
Wircea 2015 年 2 月 27 日 下午 12:30
Not sure if this will work
I love this idea, the models and (mostly) the animations are great, but having these run after foes would be a problem, because this will require navigation nodes, which are extremelly buggy in tf2, even on official maps.

Still leaving my hope there, because this is one-of-a-kind submission.
Congrats for the author(s).
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WhirlBlu 2015 年 2 月 27 日 下午 12:38 
I think they should have a certain radius of where they could go. I think it would make more sense for the big dog to have more speed + power, and the little dog to have more range, like a a minisentry.
mr.chowchow 2015 年 2 月 27 日 下午 1:26 
Maybe you can make multiple mini-dogs and only one or two big dogs
exemlarary t oad amazin 2015 年 2 月 27 日 下午 2:29 
they could give the dogs modifeid scout ai that makes them have melee only.
exemlarary t oad amazin 2015 年 2 月 27 日 下午 2:30 
but the big dog would have modded pyro beacase of more health
GLAZZMAN 2015 年 2 月 27 日 下午 4:22 
They could run on the same function as the skeletons from scream fortress, or the robots in MVM.

I'd make them like the gunslinger: quick to build, low health, but fast. Like a minisentry that hunts you down...

On second thought, I hate minis. Screw this.

No seriously, this is a neat idea.
im jooshed 2015 年 2 月 27 日 下午 5:09 
I think these would be a bit OP if they can shoot like a sentry and dodge rockets and other explosions. Maybe they can only shoot while Wrangled and when they are Wrangled they stop running.
JustAnotherUser 2015 年 2 月 27 日 下午 7:35 
You need to make this just for mvm as a upgrade
Utah Grim Reaper 2015 年 2 月 27 日 下午 8:41 
引用自 Wircea
I love this idea, the models and (mostly) the animations are great, but having these run after foes would be a problem, because this will require navigation nodes, which are extremelly buggy in tf2, even on official maps.

Still leaving my hope there, because this is one-of-a-kind submission.
Congrats for the author(s).

What if, this is just a theory, what if they made it so that the engineer has to put patrol points down. So then the dog[s] will have to take that patrol route.
Utah Grim Reaper 2015 年 2 月 27 日 下午 8:43 
Or even better, the weapon activate's your goggles's "Dog Mode" which puts you into the perspective of the dog, and you can play as the dog. It'll be like a recon-droid. And it'll be non-healable and it'll be a bit quick than a scout but it'll only hve 80 hp. When the engineer goes into Dog Mode the goggles glows their team color and they remain frozen until the dog dies.
Thing 1  [开发者] 2015 年 2 月 28 日 上午 1:40 
引用自 Brandon
They could run on the same function as the skeletons from scream fortress, or the robots in MVM.

I'd make them like the gunslinger: quick to build, low health, but fast. Like a minisentry that hunts you down...

On second thought, I hate minis. Screw this.

No seriously, this is a neat idea.

This might be the solution - using the same pathing ability of the Headless Horseman in Scream Gortress - it seems to do a fantastic job, IMO.
Thing 1  [开发者] 2015 年 2 月 28 日 上午 1:42 
引用自 Dalek#CashedOut
I think these would be a bit OP if they can shoot like a sentry and dodge rockets and other explosions. Maybe they can only shoot while Wrangled and when they are Wrangled they stop running.

Definitely we arent intending this item to shoot - ultimately this would be up to the TF developers, but our idea is it only looks like a sentry gun to fool the other team, then morphs when activated and chases down the enemy. As far as dodging rockets / bombs, etc - agreed OP as well.

Thanks for the comments :)
Wircea 2015 年 2 月 28 日 上午 3:02 
引用自 Brandon
They could run on the same function as the skeletons from scream fortress, or the robots in MVM.
They also use navigation nodes.

引用自 Wircea
I love this idea, the models and (mostly) the animations are great, but having these run after foes would be a problem, because this will require navigation nodes, which are extremelly buggy in tf2, even on official maps.

Still leaving my hope there, because this is one-of-a-kind submission.
Congrats for the author(s).

What if, this is just a theory, what if they made it so that the engineer has to put patrol points down. So then the dog[s] will have to take that patrol route.
I see this the only valid suggestion and could actually work, like having to build each point until a limit is reached.
zand0r 2015 年 2 月 28 日 下午 2:41 
I wonder how this would work with the wrangler.
Insane Joe Swanson Gaming 2015 年 2 月 28 日 下午 4:34 
cant they work like the Horsless Headless Horseman
Thing 1  [开发者] 2015 年 2 月 28 日 下午 6:18 
引用自 Zandor
I wonder how this would work with the wrangler.

We think it would work pretty well with the Wrangler. If needed, the engineer could always be rooted or have a laser looking "leash" that connects between the engineer and the Dog of War which would show his position.
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