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Haven't tried passive - perhaps it would allow me control but presumably it would stop firing which defeats the point
In case I wasn't clear, basically what happens is whether I give a move order or attack order, the ship's target switches to incoming missiles & it doesn't return to previous orders afterwards.
This essentially paralyses the ship until theres no more missiles (it still shoots, I just can't give it orders).
In the unmodified game you can essentially issue 'fire while moving' commands where the ship prioritises its firing solution yet does its best to follow your directions. I thought the missile targetting would behave like this but it seems to refuse all other orders
Even worse is that your ships will shoot down allies' missiles as well.
As Beatbrain says above, you can get them to move without "forgetting" their orders by putting them in passive (blue) mode. In which case they will carry out move orders uninterrupted but also fail to shoot down any missiles at all, which is hardly much better.
Homeworld 2 battles tend to last a long time & slowly move around the battlefield so the anti-missile ship essentially always gets isolated.
I thought perhaps the turret could be set up to behave like a separate entity that just does its own thing separate to the commands given to the ship (somewhat like the 'massive ion cannon' you can stick on the mothership & give independant orders to - basically a separate 'platform' thats attached to the ship)
Maybe there could be anti-missile frigates or something so its not a big deal if you lose a couple due to AI
But I'm a Complex newb so I'm sure this his been discussed & considered at length somewhere before
I always built 1 anti missile turret on my 4 destroyers, put them in a group and order it to follow my bc while on agressive stance, and they just drift off screen into the unknow, not responding to any order...Only way to correct this, as said above by other people is to clear the group, set them on passive and then they respond again to actions...It's a pain having to constantly switch between modes , then readjust their bearing and so on, especially if you run multiple fleets split across the battlefield.