Homeworld Remastered Collection

Homeworld Remastered Collection

Complex EVO [HW Remastered]
beghins  [开发者] 2017 年 1 月 5 日 上午 10:39
Complex 10.2
According with your feedback I update to 10.2, if everything works fine, this is the last update until the next public release, team must work on Taiidan now.
-battle assets are available without the exp. prerequisite
-now you can copy your battle assets to nearby/all ships with the expert/veteran unit rank
-vgr resource collectors now harvest resources a little bit lower
-fighters are more targettable now
Hope you like this.
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正在显示第 1 - 15 条,共 32 条留言
zuff 2017 年 1 月 5 日 上午 11:43 
Hey Beghins great job. Would you know why I can't create unit groups using CTRL+#?

EDIT: I figured out the problem. Geforce Experience with Share enabled for some reason disables those keys. Turning off Share fixed the problem.
最后由 zuff 编辑于; 2017 年 1 月 5 日 下午 2:02
beghins  [开发者] 2017 年 1 月 5 日 下午 1:26 
you should, no changing in that part, are you sure you can't?
zuff 2017 年 1 月 5 日 下午 1:30 
引用自 beghins
you should, no changing in that part, are you sure you can't?
Yah I'm not sure what's going on, must be on my end. There's no researched needed to make groups, correct?
beghins  [开发者] 2017 年 1 月 5 日 下午 1:56 
yes, no research
zuff 2017 年 1 月 5 日 下午 2:02 
引用自 beghins
yes, no research
I figured out the problem. Geforce Experience with Share enabled for some reason disables those keys. Turning off Share fixed the problem.
最后由 zuff 编辑于; 2017 年 1 月 5 日 下午 2:02
Druark 2017 年 1 月 5 日 下午 2:12 
Was having the same issue, thanks for the suggestion "Zuff" :D
[47e] Delenda Sunt 2017 年 1 月 5 日 下午 3:56 
Can't wait for the Taiidan, they're my favorite.
Pondera the Radio Angel 2017 年 1 月 5 日 下午 11:55 
So, what were the details of 10.1? I must've missed some patch notes about that. You mentioned removing cruise missiles and roller/tango mines from hull upgrades in open discussion. Was that what you changed in 10.1?
beghins  [开发者] 2017 年 1 月 6 日 上午 1:59 
something similar, now they have less health from the beginning, also a couple of bugs reported on our forums have been fixed ("infinite exp. point for units", minor ones).
Does the 10.2 works for you or are getting the general failure like players that are posting in the general comments, thank you!
Urist 2017 年 1 月 6 日 上午 10:14 
I have a strange problem: The game crashes after about 10 minutes when im playing in multiplayer. Anyone have the same problem? How can it be fixed?
AlexMD 2017 年 1 月 6 日 上午 11:47 
how can I run this mod? I subscribe to it but then when I enter thegame Complex is not available.
Urist 2017 年 1 月 6 日 下午 12:01 
in your launcher there is a mods button in the down-right corner
zuff 2017 年 1 月 6 日 下午 12:27 
引用自 beghins
something similar, now they have less health from the beginning, also a couple of bugs reported on our forums have been fixed ("infinite exp. point for units", minor ones).
Does the 10.2 works for you or are getting the general failure like players that are posting in the general comments, thank you!
I had a crash towards the end of a skirmish game earlier today. Any place I can find a log file to provide to you?
Crabe Regum 2017 年 1 月 7 日 上午 12:39 
Hello Beghins,

Complex 10 is bad.

Not only is the AI insanely handicapped, in its favor, producing fleets of dozens of frigates and up to 5 capital ships between attacks, the content and gameplay is extremely lacking.

The lack of content can be excused, as the mod just hit public, however I seriously hope you add whats missing or else you quite frankly, screwed up.

The gameplay is even worse, with 10 tiers of research split between a dozen damned things. Whoever is in charge of research tree assignment needs to be immediately taken off the team. The disparity between capital ship weapons effectiveness is also insanely mind boggling, with nuke launchers just being the absolute best and very far outdoing absolutely everything, leading to the extra variety offered by the system that has been implimented to be nullified completely, you either win with nukes or lose with everything else.

Very nice models though, and the streamlining of stuff such as energy and crew is quite nice. UNIT CAPS BEING TIED TO A 10 TIER RESEARCH IS STUPID. STOP THAT.

Please, do not confuse my attitude for one of crassness. I would immediately ♥♥♥♥ out a road map for the course of the development to make stuff clear, and if you dont have one, may god take your hands and make one quick to show the community.

Thankyou for your time
Druark 2017 年 1 月 7 日 上午 4:14 
引用自 Crabe Regum
Hello Beghins,

Complex 10 is bad.

Not only is the AI insanely handicapped, in its favor, producing fleets of dozens of frigates and up to 5 capital ships between attacks, the content and gameplay is extremely lacking.

The lack of content can be excused, as the mod just hit public, however I seriously hope you add whats missing or else you quite frankly, screwed up.

The gameplay is even worse, with 10 tiers of research split between a dozen damned things. Whoever is in charge of research tree assignment needs to be immediately taken off the team. The disparity between capital ship weapons effectiveness is also insanely mind boggling, with nuke launchers just being the absolute best and very far outdoing absolutely everything, leading to the extra variety offered by the system that has been implimented to be nullified completely, you either win with nukes or lose with everything else.

Very nice models though, and the streamlining of stuff such as energy and crew is quite nice. UNIT CAPS BEING TIED TO A 10 TIER RESEARCH IS STUPID. STOP THAT.

Please, do not confuse my attitude for one of crassness. I would immediately ♥♥♥♥ out a road map for the course of the development to make stuff clear, and if you dont have one, may god take your hands and make one quick to show the community.

Thankyou for your time

While I agree with some of what you've said, I think the intention is for you to play the mod with/against people. Not on your own against Ai.
最后由 Druark 编辑于; 2017 年 1 月 7 日 上午 4:14
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