Counter-Strike 2

Counter-Strike 2

DE_SANTORINI (greybox)
Reaper 2015 年 10 月 21 日 上午 7:20
Density is too high
First of all, thanks for taking your time in developing something that could aggregate hours of fun in CSGO.

In my opinion, the map has too many ways to go from A > B for CT's.
Too many corners, too many spots that a single T could hide behind.

For example, if T push B and let a T watching MID to kill CT's rotating, the only way to get to B site without being spotted is the corridor ct's spawn.

Things i would like to see in this map:

- More flat surfaces instead of corners to hide.
- Less halls leading A >B.
- Lower time to rotate from bomb sites (map is too wide)

You're welcome.

最后由 Reaper 编辑于; 2015 年 10 月 21 日 下午 12:29
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Ely 2015 年 10 月 21 日 上午 11:29 
I'm welcome? Hi i'm welcome!
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