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Nahlásit problém s překladem
1) When the religion of Egypt (likely Muslim) is weak and the people unhappy, a man begins teaching that they are being punished for abandoning the gods of their ancestors. An event chain will escalate the situation, with several different options to deal with it. You could peacefully convert, try to have him killed, or ignore him. The second and third options will trigger a revolt to install a new Pharoah.
2) A more direct method would be taking a decision to explore the ancient ruins, perhaps to survey them so you can extract the masonry to build a mosque. While exploring you may get lost ("Ooh, whats that?!") and come upon some artefact of Kemetism. You then have the option of converting. This would have a lot less chance involved and would allow the player to *choose* to convert.
Ways to convert to a religion you want to play without having to wait for a random event (and something more subtle than Lets. Get. PAGAN!) are being planned, but we don't know when it will happen.
Jump on the CK2 forums and give us your ideas! We also accept pull requests into our develop branch, pending a review, of course.
That's a great idea ! We've been discussing internally about patron deity upon Pharaoh's coronation and need to do more research on it. Atenism as an option would fit nicely into this !
Again, this isn't a problem with your mod per se, but people playing this are likely to be playing tribal rulers, and having my celtic spiritual councilor named "Court Chaplain" inexplicably was quite a headscratcher before I figured out what in the name of [Root.Religion.GetRandomGodName] was going on there!
EDIT: Okay, looks like the same problem applies to all job titles as well as probably landed titles (for barons, dukes, etc.) as well. Mostly just a copy-paste job, but still, gotta be thorough.
I'm currently playing a Celtic realm in the Charlemagne start date, and it's pretty fun. I've encountered some bugs and oddities, but I'm going to wait to write up my impressions until I've played it a bit more.