Team Fortress 2

Team Fortress 2

The Shock Wave
Wanderer 2015 年 2 月 10 日 下午 1:16
Area of Effect Only Viable Option
If you're going to put something like this in game, you need to remember that it is "replacing" the most powerful kill command in the game. Any "stab" idea that involves the victim still surviving the stab is going to need to affect MORE than the victim or it's simply not worth it. A kill secured is worth any stupid gimmick that justifies the use of these (admittedly gorgeous) gratuitous graphics.

You also need to remember that there are already many weapons in place that do a number of things, so you need to make sure that this fills a niche.

A good example: Backstab results in louder-than-normal or longer-than-normal scream, but no body (cowmangler).
< >
正在显示第 1 - 2 条,共 2 条留言
Gadget  [开发者] 2015 年 2 月 12 日 上午 9:38 
I agree and I am sure the developers are well aware of this, too. The most simple implementation would probably be to keep the backstab and make it quite loud and (maybe) also affect anyone that is connected through a healing beam (similar to the Third Degree) - or deal damage to anyone within a certain radius around the backstab victim.
PowerPoint Tenshi Supremacy 2015 年 2 月 14 日 上午 5:36 
I agree. The main problem with that is the amount of damage dealt to the people around. Should it all be the same no matter how far the enemy is? To me, that would seem to be slightly overpowered. I recommend lowering the area damage exponentially.
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50