安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If you have multiple connections then the middle connection(s) need more mass.
Suspension wheels can't be controlled (in vanilla) through subgrids, that happens with vanilla rotors/pistons too.
I dunno why you're expecting majorly different behavior from these compared to vanilla rotors xD
There are PB scripts and probably mods too to allow controlling suspension wheels that are on subgrids.
The PB script that I know of: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1445055239
I haven't played SE for longer than a year, figured Keen would have this stuff figured out by now.
I just wish Keen would just fix things like this so the game actually just... worked :)
There's no tag to allow suspension to work through it, nor deny ship tools to work. It's just how they designed tools/suspensions to work in relation to attached grids regardless of what blocks you use to attach them.
I'll try that script mod though, thanks again.