安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-60% firing speed
-10% ammo on primary weapon
+90% cloak regen
Holy crap, Shooting while cloaked would be a nightmare for enemy players. Like seriously people would exploit that so much with the Cloak and Dagger
+50% Fire Rate
+25% Reload Speed
---CONS---
-25% Damage
+10% Recoil
No Random Critical Hits
It's OKAY but not that great.
+15% firing speed
-----------------------------
-30% range (Because its a snub nosed)
-15% Reload Speed (Because you have to load the bullets in 1 by 1)
Tell me what you think.
-40% or -30% range (make you have to close to your target)
+200 Max Health
+100% Resistance to all damage
+500 Power Level
and to keep it balanced
-2% Damage
normally, the player stats (like speed, health or regeneration) are made for melee weapons
how about:
- 10% damage
- 15% magazin size
+ 25% firing speed