安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-20% movement speed
Increased projectile deviation
-15% firing speed
+can fire while cloaked
+20 more ammo
-20 firing speed
-cloak drained when firing when cloaked
Can Shot While Cloaked
-25% Damage when Shot Cloked
Cons:
-16,6 Clip Size
+30% Cloak Drain Rate
OP as hell. Here's a better idea:
+Can fire while cloaked
-33% clip size
-20% damage done when cloaked
-15% cloak drained when firing while cloaked
-15% cloak regen rate on wearer (cloak n dagger won't regen anymore when invis)
-Will flinch when firing while cloaked
Imagine the possibilities if you could pick off weak targets without uncloaking first. This needs to be countered by heavy negative stats.
OP as hell. Here's a better idea:
+Can fire while cloaked
-33% clip size
-20% damage done when cloaked
-15% cloak drained when firing while cloaked
-15% cloak regen rate on wearer (cloak n dagger won't regen anymore when invis)
-Will flinch when firing while cloaked
Imagine the possibilities if you could pick off weak targets without uncloaking first. This needs to be countered by heavy negative stats. [/quote]
Maybe insted of flinching you it would show hwere you are so you only had one shot