安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








PROS
+15% movement speed while deployed
+15% bullet resistance
CONS
-must remain deployed untill a kill is made
-no health or ammo pickups while deployed
PROS
On hit: enemy becomes stunned
CONS
-70% less Damage
unable to switch until you kill something
Should do no damage, otherwise you could just keep smacking someone til they die
+Spins target around as a normal melee bashing weapon would do
+ 4x damage when landing ontop of someone
-5 flame resistance
seems fair cause you don't really see the soldier hitting people with melee so having this weapon could make him more resource full and it can possibly make a great escape weapon. but mabye less damage.
-30%dmg
Knocks target back
25% faster attack speed
For those times when you wanna shoot someone but they're right up in your face.
-50% damage
-25% attack speed
-10% critacal chance
+Plus 6% critical chance for each kill with weapon
+25% range
-70% damage penalty
+25 Speed when deployed
+25 Knockback
No random crits
-15 Fire resistance
Soldier only
+25 speed when deployes
+25 knockback
No random crits
-15 Fire resistence
But it needs to be for Soldier, Demoman, Heavy