Distance
Dimensional Shift
Plasmawario  [开发者] 2015 年 1 月 15 日 下午 6:25
Suggestions?
Any suggestions? Post them here!
最后由 Plasmawario 编辑于; 2015 年 4 月 22 日 下午 12:46
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Nermanater 2015 年 1 月 18 日 上午 9:28 
bring the lenseflare down on all the lasers to ~0.1-0.2 so it's not blinding/annoying. This level is also eerily similar in theme to dimensional splice. GJ though!
Plasmawario  [开发者] 2015 年 1 月 18 日 下午 2:32 
引用自 Nermanater
bring the lenseflare down on all the lasers to ~0.1-0.2 so it's not blinding/annoying. This level is also eerily similar in theme to dimensional splice. GJ though!
I've never played Dimensional Splice before. And thanks! :P
The Blazing Moon 2017 年 1 月 13 日 上午 1:11 
The 10th (?) checkpoint often fails to activate (car does not restart there and does not restore core cooldown when passing through > 50% of the time). It is the checkpoint just as the track comes back together after its 2nd split. It is just before the first vertical wall-jump section.

This adds some extra challenge to core management which mixes things up unexpectedly, albeit briefly, and I think it's interesting and would support the mechanic if it were by design, but since it only fails some of the time, it seems more like it's unintentional and a bug.
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