Counter-Strike 2

Counter-Strike 2

Royal
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jakuza  [vývojář] 26. srp. 2015 v 10.23
Bugs and Problems
Any feedback helps. Thanks!

Feedack regarding layout, theme and stuff like that can also go here.
Naposledy upravil jakuza; 18. led. 2016 v 19.59
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Zobrazuje se 115 z 55 komentářů
I love the map and i will now go look after some bugs for you! :D
I really like your map. Please keep working on it. I'd love to see it in the next operation. But I found spot, where you can boost your mates out of the map.
If you come from t-side to middle you can jump on the sandbags and boost two mates on the little wall, which is intended, i think. But if these two guys boost themselves again, one of them can jump out of the map.
Naposledy upravil brni; 30. srp. 2015 v 5.34
If you crouch behind the car on a spot, you can see through the glass. If you then see an enemy you can simply stand up and shoot at him and he can't do anything against it. It's very op, i think.
Snow need to be fixed + found some black nasty bugs + one shining box?
Pictures: Bug pictures[imgur.com]
Naposledy upravil Stryx; 30. srp. 2015 v 5.46
Ahn, could you add breakable windows to the cars or... Remove them at all? It's kinda annoying, for both sides.
jakuza  [vývojář] 30. srp. 2015 v 11.03 
Thanks everyone, great feedback, working on these now.
Np bro
Havn't played it but it looks good :D

Nice map with potential. But there are reflections all over the map. The bomb can get stuck on ledges above the two shops at T spawn, on the ledges of windows (mainly used in bombsite B) all over the map, on the balcony above T side entrance to mid, behind the white car at CT spawn, in the right far back corner off the S.A.S truck at CT spawn, in the small gap at CT entrance to the long road, on the roof of the CT entrance to mid by throwing it throw the holes in the ceiling and on the small balcony above the door while running from T spawn to bombsite B. Ts are hard to see and CTs can turn nearly invisible in dark areas. Especially in the bar at bombsite B. Also a CT sniper can be boosted onto a pixelwalking spot in CT spawn overlocking mid.
jakuza  [vývojář] 30. srp. 2015 v 15.32 
Thanks Maja, great post, I will look into those
I love how you can smoke from ct spawn all the way down to t spawn. Great job!
jakuza  [vývojář] 31. srp. 2015 v 9.48 
Thanks @ VOIDKEK, fixed for next version
Found a few 'bugs'.

1. Reflections on props, not sure wether or not you've added the env_cubemap to your map?
2. Plant at A site, I think you put the prop in 'Physical' state?
3. In one of the buildings the wall doesn't touch the floor thus you can see the snow under it, it looks weird at a certain angle.

Pics:

The bugs for #3 are hard to see on the pictures, it's best if you see it in game.

For #2: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=509940508
For #3: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=509940539
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=509940567


Also, how long did it take you to make the map? And did you make custom props? Anyways, it looks amazing, I wish I could make something like this :D
Naposledy upravil Cronicium; 31. srp. 2015 v 10.17
jakuza  [vývojář] 31. srp. 2015 v 10.29 
Thanks Cronicium, I'll look into these right away. I've been working on it on and off for about 6 months, and I made about 30 props, although probably half of them are just variations of Valve assets.

Thanks for the interest and feedback, I appreicate it.
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