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报告翻译问题








Issues 1-3 should be fixable. 4.: This is complicated really. For now the medic bunker only heals units, but I have to figure out somekind of system for them to produce new squads.
5. I tried to replicate CoH1 KT, where KT doesn't have a real LMG or HMG. Currently it's still more powerful compared to CoH1 KT.
I can change the stormtroops to stormtroops, but I'm having difficulties with the weapon visibility if I use "right" unit models with conscripts or KCH (officer doesnt have an animation for smg usage or does some special officer have it?)
Right now, unlike icons, it's not possible to add your own models to the game, so unfortunately I have to use wrong models for them.
I'd also recommend using the Maxim for the M1917 .30cal (as it's a water-cooled).
Rifles are sporting 6 Garands...any way to squeeze in a Carbine because reasons?
Final thing--is this a stat-for-stat rehash of vCoH, or just vCoH squad sizes etc w. CoH2 stats?
Edit: It is NOT a one time thing, the Panzer IV is still in fact a blue cube. I did it as the Germans this time, and the "red swirly things" are player colors. ...Oh and it's still invincable.