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Cannot resolve these currently:
Fixed:
Also, the ability to ignore based on object name, for example "Trainspark," I hate that ship, it won't teleport through the Stargate :P
JUMP DRIVE WARNING:
Don't enter the GPS location given by a scan as a jump destinatiion! The anti-collision system of the jump drive doesn't work on unaltered ships you don't have in your save file yet! If you do jump to the diralict you'll jump your ships center of mass directly in line with the found ship's mass. That makes a big mess of both ships.
On the up-side of jump drive it makes getting a found fleet up and running a lot faster, you can gather ships real easy now, just dock with a connector, and jump home with your new trophy, who needs to build ships anymore?
BTW the "O-S-L-E Enforcer" makes a great mining ship after some trimming with the grinder. Next I'm turning "Longsword" into a welder/grinder, might be too many thrusters though. But I'm very sad about my "Explorer" I didn't even think the collision avoidance wouldn't work on unsaved ships, never occured to me until it was too late lol.
We tested the mod in SP, everything works fine. On our MP server, it shows no results - but derelict ships are spawned
I should point out that the term MP is Multi Player and is typically used with a hosted game where one player is the host with other players connecting. DS is dedicated server. Using the term "MP server" is a little confusing. Are you talking about a hosted game, or a dedicated server?
The difference between the two are important as bugs in one may not show in the other.
Sorry for not using the proper nomenclature.
Is this just a DS limitation or something that could be adjusted for? Thanks