Europa Universalis IV

Europa Universalis IV

Veritas et Fortitudo
Avel 2015 年 11 月 18 日 上午 3:11
AI Isufficient Bureaucracy FIX
Dear friends! Many of you (and me too) thinks that Isufficient Bureaucracy (IB) modifier ruins the game for AI. It makes large countries to suffer from permanent rebellions, low taxes, manpower ets.

There are negative effects given to us by IB modifier:
1) global autonomy +25% each month (main problem)
2) global missionary strength -10% (huge too)
3) core-creation cost +15%

The AI cannot handle it by choosing right policy. But there is an easy way to cure it for him. How?

When starting a new game or load save in "Options" we can toggle "Bonuses" for Player/No one/AI
here they are[i.piccy.info]

Yes! All we need to do is just add the same but positive effects from IB modifier to AI Bonuses.

For this open your
C:\Users\...\Documents\Paradox Interactive\Europa Universalis IV/mod/vef.zip/
Find folder
common
then
static_modifiers

there you can see file
00_static_modifiers.txt

open it

You can see

# Handicap Modifiers

player_handicap and ai_handicap. We need second one.

There are already core-creation cost bonus -25% so we need to add the next lines:
global_missionary_strength = 0.11
which gives positive +11% to missionary strenght (which is extra powerful and I dont know how it will affect gameplay but for countries with IB it will be only +1%)

and

global_autonomy = -0.3
which reduce monthly autionomy -30% each month and -5% for countries with IB.

Also you can modify or delete any other bonuses. For examle if you think that global_manpower_modifier = 0.5 (increase country global manpower +50%) is too powerful you can delete it or reduce severely.

Thanks for your attention and have a good game!)
最后由 Avel 编辑于; 2015 年 11 月 18 日 上午 3:20
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osi1 2015 年 11 月 18 日 上午 7:06 
hey, thx for your reply
this fix is a nice idea, but IB becomes a problem in the later game.
if you modify the ai_handicap the way you did, the AI will get the bonuses for the whole game.
In the early game, when IB is not a problem, your fix will result in a massiv OP AI releating to missinary strength, core creation and lowering autonomy.
Golly 2015 年 11 月 18 日 上午 11:01 
As osi1 said, this change would then mean that the AI would get +11% missionary strength when they don't have IB, etc.

Inefficient bureaucracy is a self-fixing thing. The increased autonomy means less land to manage, so the modifier should eventually turn off.

We will likely release 3.0.2 today which should hopefully help the AI a bit:
-Fixed some bugs with the event that triggers when conquering new provinces. Some options were not triggering the proper events.
-Fixed IB giving -10% missinoary strength. Will be 2%.
-AI should now be more likely to turn on the bureaucracy policies
-AI should now try to make room for the bureaucracy policies
-AI should now be less likely to get a militarist ruler if they have bureaucracy problems
-AI should be able to upgrade governments now
Avel 2015 年 11 月 18 日 上午 11:18 
Yeah, I agree, my solution looks weird. Especially with new update which sounds great! :)
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