Europa Universalis V

Europa Universalis V

Prosper or Perish (Population Growth & Food Rework)
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Salty.[BOAY]  [开发者] 11 月 29 日 上午 3:30
Bug Reporting
If you found bugs or see improvements to my implementation just post it here, we will figure it out.
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正在显示第 1 - 15 条,共 21 条留言
Salty.[BOAY]  [开发者] 12 月 1 日 上午 10:43 
I do not think this is caused by this mod? All AI changes of this mod have to do with food and markets. I didnt change anything about ai behaviour. Are you using other mods?

These are all ai changes

NAI = {
AI_MARKET_LOW_FOOD_THRESHOLD = 0.80 # when market food stockpile reaches this level AI will improve food production if food balance is negative
AI_MARKET_CRITICAL_FOOD_THRESHOLD = 0.70 # when market food stockpile reaches this level AI will improve food production even if food balance is positive
AI_PROVINCE_FOOD_STOCKPILE_UTILITY = 0.10 # utility for province food stockpile modifier, upper limit based on total province food consumption change
AI_MAXIMUM_EXPECT_TOWN_RATIO = 0.20 # when evaluating RGO vs town efficiency modifier we consider this town Ratio as "100% urbanized"
AI_MIN_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO = 0.15 # minimum ratio of food locations that is allowed to be cities based on market average market food yield
AI_MAX_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO = 0.25 # maximum ratio of food locations that is allowed to be cities based on market average market food yield
AI_AVERAGE_MARKET_FOOD_FOR_MAX_FOOD_URBANIZATION = 5 # AI_MAX_ALLOWED_URBANIZE_FOOD_LOCATION is reached when average location in market has this base food output of their rgo
FOOD_NEGATIVE_IN_PROV_UTILITY = 0.5
}

I did not touch diplomacy.
最后由 Salty.[BOAY] 编辑于; 12 月 1 日 上午 10:44
Dago29 12 月 1 日 上午 11:52 
Im sorry this is the new Xorme AI update, thanks for your wonderful mods !
Salty.[BOAY]  [开发者] 12 月 1 日 上午 11:57 
All good brother, no worries!
I've played a few years post-update and now I'm getting a crash whenever I try to scroll the building list. I may have played a bit before the new update where you fixed production methods, I don't remember. i'm in the late ~1400s. Crash still happens with all mods disabled. Could it be related to the update?
Salty.[BOAY]  [开发者] 12 月 2 日 上午 1:45 
yes, it is 100 percent because of the update then. you can download the old patch on the patch notes pages. should work with your safe.

the issue is the old patch introduced some bugged production methods. these wont hurt your game much but are annoying. if you or the ai used these, they are not there anymore and that causes a crash. im sorry about the inconvenience.
最后由 Salty.[BOAY] 编辑于; 12 月 2 日 上午 2:08
I went backwards in my saves to where I had started the day prior before the update and I’m getting the crash again after some number of years have passed >.>
Salty.[BOAY]  [开发者] 12 月 3 日 上午 2:35 
引用自 Blues Drive Amelia
I went backwards in my saves to where I had started the day prior before the update and I’m getting the crash again after some number of years have passed >.>
That sucks dude, does the crash happen when you open farming village building menu? If not it might be unrelated.
If this is caused by the production method changes, i have already decided that i will be much more careful with adding (but even much more) with removing these, because it breaks compatibility to other mods and it can make it your savegame wont work with a new update. And since we are dialing in changes, thats nothing i want currently.
Sorry for your savegame being sacrificed for that knowledge. Did you try just downloading the old
patch and running that?
BestTorrada 12 月 3 日 上午 8:25 
Hey is the "location = farmland" line in the building_adjustments.txt line 23 a typo?
My error log shows as :
Error: Event target link 'location' did not get a matching scope type. Expected 'character, pop, combat, siege, market, exploration, work_of_art, holy_site, building, cardinal', but got 'location'
Script location: common/building_types/building_adjustments.txt:23.
The closest thing i found on vanilla files was vegetation = farmland.
Salty.[BOAY]  [开发者] 12 月 3 日 上午 8:34 
引用自 BestTorrada
Hey is the "location = farmland" line in the building_adjustments.txt line 23 a typo?
My error log shows as :
Error: Event target link 'location' did not get a matching scope type. Expected 'character, pop, combat, siege, market, exploration, work_of_art, holy_site, building, cardinal', but got 'location'
Script location: common/building_types/building_adjustments.txt:23.
The closest thing i found on vanilla files was vegetation = farmland.

It 100% is good catch! I push patch to git immediately and update mod, i dont think it changing that breaks anything. Thanks a lot!
最后由 Salty.[BOAY] 编辑于; 12 月 3 日 上午 8:41
引用自 Salty.BOAY
引用自 Blues Drive Amelia
I went backwards in my saves to where I had started the day prior before the update and I’m getting the crash again after some number of years have passed >.>
That sucks dude, does the crash happen when you open farming village building menu? If not it might be unrelated.
If this is caused by the production method changes, i have already decided that i will be much more careful with adding (but even much more) with removing these, because it breaks compatibility to other mods and it can make it your savegame wont work with a new update. And since we are dialing in changes, thats nothing i want currently.
Sorry for your savegame being sacrificed for that knowledge. Did you try just downloading the old
patch and running that?
How do I download and use an old version?
Salty.[BOAY]  [开发者] 12 月 3 日 上午 10:58 
EDIT: I just noticed you can just use the link i provided and click "go back to this version" I hope you see these aswell, and not just me.


you go here

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3613232232

then you download the file there.

Then you put the file into this folder (for me its that path)
C:\Users\Anwender\Documents\Paradox Interactive\Europa Universalis V\mod

Then you can select it as a mod in your game.
最后由 Salty.[BOAY] 编辑于; 12 月 3 日 上午 10:59
引用自 Salty.BOAY
EDIT: I just noticed you can just use the link i provided and click "go back to this version" I hope you see these aswell, and not just me.


you go here

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3613232232

then you download the file there.

Then you put the file into this folder (for me its that path)
C:\Users\Anwender\Documents\Paradox Interactive\Europa Universalis V\mod

Then you can select it as a mod in your game.

I don't see that option and looking it up apparently you can't download older versions of mods via workshop. You'd have to put up an upload yourself. I think my crash is related to the farming village so if I could save my playthrough that'd be nice ^_^
Salty.[BOAY]  [开发者] 12 月 3 日 上午 11:02 
Yeah, i just saw... ♥♥♥♥. I will upload the "hopefully" working version, give me a minute.
Salty.[BOAY]  [开发者] 12 月 3 日 上午 11:07 
Use this, its the version from before the patch. Check if that works out. It should contain the bugged production methods that cause the crash when they are removed.

https://drive.google.com/file/d/1zxLHMRiV_nWlAqxLTS5zYmtq7Ne2UPoU/view?usp=sharing
引用自 Salty.BOAY
Use this, its the version from before the patch. Check if that works out. It should contain the bugged production methods that cause the crash when they are removed.

https://drive.google.com/file/d/1zxLHMRiV_nWlAqxLTS5zYmtq7Ne2UPoU/view?usp=sharing
Thank you! Still getting the same crash even trying this though QwQ
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