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These are all ai changes
NAI = {
AI_MARKET_LOW_FOOD_THRESHOLD = 0.80 # when market food stockpile reaches this level AI will improve food production if food balance is negative
AI_MARKET_CRITICAL_FOOD_THRESHOLD = 0.70 # when market food stockpile reaches this level AI will improve food production even if food balance is positive
AI_PROVINCE_FOOD_STOCKPILE_UTILITY = 0.10 # utility for province food stockpile modifier, upper limit based on total province food consumption change
AI_MAXIMUM_EXPECT_TOWN_RATIO = 0.20 # when evaluating RGO vs town efficiency modifier we consider this town Ratio as "100% urbanized"
AI_MIN_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO = 0.15 # minimum ratio of food locations that is allowed to be cities based on market average market food yield
AI_MAX_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO = 0.25 # maximum ratio of food locations that is allowed to be cities based on market average market food yield
AI_AVERAGE_MARKET_FOOD_FOR_MAX_FOOD_URBANIZATION = 5 # AI_MAX_ALLOWED_URBANIZE_FOOD_LOCATION is reached when average location in market has this base food output of their rgo
FOOD_NEGATIVE_IN_PROV_UTILITY = 0.5
}
I did not touch diplomacy.
the issue is the old patch introduced some bugged production methods. these wont hurt your game much but are annoying. if you or the ai used these, they are not there anymore and that causes a crash. im sorry about the inconvenience.
If this is caused by the production method changes, i have already decided that i will be much more careful with adding (but even much more) with removing these, because it breaks compatibility to other mods and it can make it your savegame wont work with a new update. And since we are dialing in changes, thats nothing i want currently.
Sorry for your savegame being sacrificed for that knowledge. Did you try just downloading the old
patch and running that?
My error log shows as :
Error: Event target link 'location' did not get a matching scope type. Expected 'character, pop, combat, siege, market, exploration, work_of_art, holy_site, building, cardinal', but got 'location'
Script location: common/building_types/building_adjustments.txt:23.
The closest thing i found on vanilla files was vegetation = farmland.
It 100% is good catch! I push patch to git immediately and update mod, i dont think it changing that breaks anything. Thanks a lot!
you go here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3613232232
then you download the file there.
Then you put the file into this folder (for me its that path)
C:\Users\Anwender\Documents\Paradox Interactive\Europa Universalis V\mod
Then you can select it as a mod in your game.
I don't see that option and looking it up apparently you can't download older versions of mods via workshop. You'd have to put up an upload yourself. I think my crash is related to the farming village so if I could save my playthrough that'd be nice ^_^
https://drive.google.com/file/d/1zxLHMRiV_nWlAqxLTS5zYmtq7Ne2UPoU/view?usp=sharing