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Id: 1
State: Ongoing
Data:
<saveable Class="Quest">
<id>1</id>
<name>堕天使 — 接纳</name>
<appearanceTick>125403</appearanceTick>
<acceptanceTick>125686</acceptanceTick>
<acceptedBy>null</acceptedBy>
<dismissed>True</dismissed>
<challengeRating>-1</challengeRating>
<description>一名折跃而来的Milira掉到了你的殖民地,受了重伤,正需要你的帮助。她请求你制造一个通讯器与卡利多联系。</description>
<root>BFA_FallenAngel_Accept</root>
<signalsReceivedDebug IsNull="True" />
<parts>
<li Class="QuestPart_Letter">
<inSignal>Quest1.FA_Accept_Start</inSignal>
<letter Class="StandardLetter">
<ID>8</ID>
<def>PositiveEvent</def>
<label>堕天使</label>
<lookTargets IsNull="True" />
<relatedFaction>null</relatedFaction>
<text>她是来自天空之城的堕天使,她受了重伤,正需要你的帮助。
你可以选择让她留下来,和你一起生活;也可以选择把她送回去。</text>
<quest>Quest_1</quest>
<hyperlinkThingDefs IsNull="True" />
<hyperlinkHediffDefs IsNull="True" />
<ThreatPointsBreakdown IsNull="True" />
</letter>
<useColonistsOnMap>null</useColonistsOnMap>
<colonistsFromSignal />
<visitors />
<ThreatPointsBreakdown IsNull="True" />
</li>
<li Class="QuestPart_FactionGoodwillChange">
<inSignal>Quest1.FA_Accept_Start</inSignal>
<change>15</change>
<faction>Faction_0</faction>
</li>
<li Class="QuestPart_JoinPlayer">
<inSignal>Quest1.FA_Accept_Start</inSignal>
<mapParent>WorldObject_697</mapParent>
<pawns>
<li>Thing_Milira_Race55984</li>
</pawns>
<joinPlayer>True</joinPlayer>
</li>
<li Class="QuestPart_Delay">
<inSignalEnable>Quest1.FA_Accept_Start</inSignalEnable>
<outSignalsCompleted>
<li>Quest1.FA_Accept_Leave</li>
</outSignalsCompleted>
<state>Disabled</state>
<enableTick>125686</enableTick>
<delayTicks>2700000</delayTicks>
<inspectStringTargets />
<alertCulprits />
</li>
<li Class="QuestPart_Letter">
<inSignal>Quest1.LeaveLetter</inSignal>
<letter Class="StandardLetter">
<ID>9</ID>
<def>PositiveEvent</def>
<label>堕天使离开</label>
<lookTargets>
<targets>
<li>(266, 0, 105), Map_0</li>
</targets>
</lookTargets>
<relatedFaction>null</relatedFaction>
<text>
由于你没有联系上卡利多,[PAWN]决定自行离开。
她会在离开前和你道别。
</text>
<quest>null</quest>
<hyperlinkThingDefs IsNull="True" />
<hyperlinkHediffDefs IsNull="True" />
<ThreatPointsBreakdown IsNull="True" />
</letter>
<useColonistsOnMap>null</useColonistsOnMap>
<colonistsFromSignal />
<visitors />
<ThreatPointsBreakdown IsNull="True" />
</li>
<li Class="BetterFallenAngel.CoreUtilities+QuestPart_Leave_Gated">
<inSignal>Quest1.FA_Accept_Leave</inSignal>
<pawns>
<li>Thing_Milira_Race55984</li>
</pawns>
<leaveOnCleanup>True</leaveOnCleanup>
<inSignalEnable>Quest1.FA_Accept_Start</inSignalEnable>
<inSignalDisable>Quest1.FA_Accept_LeaveAfter</inSignalDisable>
<enabledNow>False</enabledNow>
</li>
<li Class="QuestPart_Pass">
<state>Enabled</state>
<inSignal>Quest1.Initiate</inSignal>
<outSignal>Quest1.FA_Accept_Start</outSignal>
</li>
<li Class="QuestPart_SetupTransportShip">
<inSignal>Quest1.OuterNodeCompleted2</inSignal>
<transportShip>TransportShip_0</transportShip>
<items IsNull="True" />
<pawns />
</li>
<li Class="QuestPart_AddShipJob">
<inSignal>Quest1.OuterNodeCompleted2</inSignal>
<shipJobStartMode>Instant</shipJobStartMode>
<shipJob Class="ShipJob_Arrive">
<def>Arrive</def>
<transportShip>null</transportShip>
<cell>(-1000, -1000, -1000)</cell>
<mapParent>null</mapParent>
<mapOfPawn>Thing_Milira_Race55984</mapOfPawn>
<factionForArrival>null</factionForArrival>
</shipJob>
<transportShip>TransportShip_0</transportShip>
</li>
<li Class="QuestPart_AddShipJob">
<inSignal>Quest1.OuterNodeCompleted2</inSignal>
<shipJob Class="ShipJob_WaitTime">
<def>WaitTime</def>
<loadID>1</loadID>
<transportShip>null</transportShip>
<leaveImmediatelyWhenSatisfied>True</leaveImmediatelyWhenSatisfied>
<sendAwayIfAllDespawned />
<sendAwayIfAnyDespawned />
<startTick>-1</startTick>
<duration>60000</duration>
</shipJob>
<transportShip>TransportShip_0</transportShip>
</li>
<li Class="QuestPart_AddShipJob">
<inSignal>Quest1.OuterNodeCompleted2</inSignal>
<shipJob Class="ShipJob_FlyAway">
<def>FlyAway</def>
<loadID>2</loadID>
<transportShip>null</transportShip>
<destinationTile>-1,0</destinationTile>
<dropMode>NonRequired</dropMode>
<arrivalAction IsNull="True" />
</shipJob>
<transportShip>TransportShip_0</transportShip>
</li>
<li Class="QuestPart_SendTransportShipAwayOnCleanup">
<unsatisfiedDropMode>All</unsatisfiedDropMode>
<transportShip>TransportShip_0</transportShip>
</li>
<li Class="QuestPart_Letter">
<inSignal>Quest1.OuterNodeCompleted2</inSignal>
<letter Class="StandardLetter">
<ID>10</ID>
<def>NeutralEvent</def>
<label>BFA_FA_Accept_ShuttleArrived_Label</label>
<lookTargets>
<targets>
<li>Thing_Shuttle56067</li>
</targets>
</lookTargets>
<relatedFaction>null</relatedFaction>
<text>BFA_FA_Accept_ShuttleArrived_Text</text>
<quest>Quest_1</quest>
<hyperlinkThingDefs IsNull="True" />
<hyperlinkHediffDefs IsNull="True" />
<ThreatPointsBreakdown IsNull="True" />
</letter>
<useColonistsOnMap>null</useColonistsOnMap>
<colonistsFromSignal />
<visitors />
<ThreatPointsBreakdown IsNull="True" />
</li>
<li Class="QuestPart_Delay">
<inSignalEnable>Quest1.OuterNodeCompleted</inSignalEnable>
<outSignalsCompleted>
<li>Quest1.OuterNodeCompleted2</li>
</outSignalsCompleted>
<delayTicks>3500</delayTicks>
<inspectStringTargets />
<alertCulprits />
</li>
<li Class="QuestPart_Pass">
<state>Enabled</state>
<inSignal>Quest1.QuestShuttle</inSignal>
<outSignal>Quest1.OuterNodeCompleted</outSignal>
</li>
<li Class="QuestPart_Letter">
<inSignal>Quest1.OuterNodeCompleted3</inSignal>
<letter Class="StandardLetter">
<ID>11</ID>
<def>NeutralEvent</def>
<label>BFA_FA_Accept_Destroyed_Label</label>
<lookTargets IsNull="True" />
<relatedFaction>null</relatedFaction>
<text>BFA_FA_Accept_Destroyed_Text</text>
<quest>Quest_1</quest>
<hyperlinkThingDefs IsNull="True" />
<hyperlinkHediffDefs IsNull="True" />
<ThreatPointsBreakdown IsNull="True" />
</letter>
<useColonistsOnMap>null</useColonistsOnMap>
<colonistsFromSignal />
<visitors />
<ThreatPointsBreakdown IsNull="True" />
</li>
<li Class="QuestPart_QuestEnd">
<inSignal>Quest1.OuterNodeCompleted3</inSignal>
<outcome>Fail</outcome>
</li>
<li Class="QuestPart_Pass">
<state>Enabled</state>
<inSignal>Quest1.pickupShipThing.Destroyed</inSignal>
<outSignal>Quest1.OuterNodeCompleted3</outSignal>
</li>
<li Class="QuestPart_DropPods">
<inSignal>Quest1.pickupShipThing.SentSatisfied</inSignal>
<dropSpot>(-1000, -1000, -1000)</dropSpot>
<useTradeDropSpot>True</useTradeDropSpot>
<mapParent>WorldObject_697</mapParent>
<items />
<pawns />
<pawnsInContainers />
<thingDefs>
<li>
<count>400</count>
<quality>Normal</quality>
</li>
<li>
<count>10</count>
<quality>Normal</quality>
</li>
<li>
<count>30</count>
<quality>Normal</quality>
</li>
</thingDefs>
<customLetterLabel>回报已送达</customLetterLabel>
<importantLookTarget>null</importantLookTarget>
<thingsToExcludeFromHyperlinks />
<destroyItemsOnCleanup>True</destroyItemsOnCleanup>
<faction>Faction_35</faction>
</li>
<li Class="QuestPart_Pass">
<state>Enabled</state>
<inSignal>Quest1.pickupShipThing.SentSatisfied</inSignal>
<outSignal>Quest1.OuterNodeCompleted4</outSignal>
</li>
<li Class="QuestPart_QuestEnd">
<inSignal>Quest1.OuterNodeCompleted5</inSignal>
<outcome>Fail</outcome>
</li>
<li Class="QuestPart_Pass">
<state>Enabled</state>
<inSignal>Quest1.pickupShipThing.SentUnsatisfied</inSignal>
<outSignal>Quest1.OuterNodeCompleted5</outSignal>
</li>
<li Class="QuestPart_RequirementsToAcceptPlanetLayer">
<mapParent>WorldObject_697</mapParent>
<mapPawn>null</mapPawn>
<layerWhitelist IsNull="True" />
<layerBlacklist IsNull="True" />
</li>
</parts>
<tags />
<parent>null</parent>
</saveable>
Active QuestParts:
None
我选择保留绮罗商户(暂住者)的事件描述主要还是因为rimtalk缺乏这类pawn背景信息的感知,加入变为殖民者就是另一回事了
<description>一名折跃而来的Milira掉到了你的殖民地,受了重伤,正需要你的帮助。她请求你制造一个通讯器与卡利多联系。</description>
这样子AI模型就会懵掉,觉得实际任务还在等待殖民地制造通讯器;加上前面说的looktarget问题,导致这个任务的条件非常难排除(在目前的mod过滤器实现方案下和我的大脑可及的范围内...),目前最稳定的方法是加一个黑名单,把这个任务排除掉,今后event list不会加入这个任务的描述,算是勉强解决了
如果steam没有自动更新,可以重新订阅强制更新一下
[Ref 478D495F]
at RimTalk.Service.PromptService.DecoratePrompt (RimTalk.Data.TalkRequest talkRequest, System.Collections.Generic.List`1[T] pawns, System.String status) [0x005d0] in <efc422aa08fa490c953f9c4e76d5055f>:0
- POSTFIX rimtalk.memory.precise: Void RimTalk.Memory.Patches.RimTalkPrecisePatcher:DecoratePrompt_Postfix(Object talkRequest, List`1 pawns)
- POSTFIX saltgin.rimtalkeventmemory.prompt: Void RimTalkEventMemory.PromptService_OngoingEventsPatch:Postfix(TalkRequest talkRequest, List`1 pawns, String status)
at RimTalk.Service.TalkService.GenerateTalk (RimTalk.Data.TalkRequest talkRequest) [0x00330] in <efc422aa08fa490c953f9c4e76d5055f>:0
- PREFIX rimtalk.memory.precise: Void RimTalk.Memory.Patches.RimTalkPrecisePatcher:GenerateTalk_Prefix(Object talkRequest)
at RimTalk.Patch.TickManagerPatch.Postfix () [0x00128] in /Users/chris/RiderProjects/RimTalk/Source/Patch/TickManagerPatch.cs:69
at Verse.TickManager.DoSingleTick () [0x003de] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER Krkr.RocketMan: IEnumerable`1 RocketMan.Patches.TickManager_DoSingleTick_Patch:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
- PREFIX Krkr.RocketMan: Void RocketMan.Patches.TickManager_DoSingleTick_Context_Patch:Prefix()
- PREFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Prefix(Stopwatch& __state)
- POSTFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Postfix(Stopwatch __state)
- POSTFIX cj.rimtalk: Void RimTalk.Patch.TickManagerPatch:Postfix()
- POSTFIX jpt.speakup: Void SpeakUp.TickManager_DoSingleTick:Postfix()
at Verse.TickManager.TickManagerUpdate () [0x00087] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Game.UpdatePlay () [0x00032] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX Krkr.RocketMan: Void RocketMan.Patches.Game_UpdatePlay_Patch:Postfix()
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Game_UpdatePlay_Patch:Postfix()
at Verse.Root_Play.Update () [0x00032] in <46372f5dadbf4af8939e608076251180>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Root_Play:Update ()