RimWorld
The Masterlist 1.6 [fast & customizable]
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Raptor  [ontwikkelaar] 24 nov om 9:49
How this list works
** I will write here over the days how The Masterlist works and what the idea is. The Masterlist is more as just a bunch of mods. Let me explain... **

This list is special in the way it use ALOT of patch & tweak mods. In fact we use pretty much all of the bigger ones - and they work pretty well. Lets give me an overview.

The first line, kind of normalize, are the mods of 1trickPwnyta
https://psteamcommunity.yuanyoumao.com/id/1trickPwnyta/myworkshopfiles/?appid=294100

We use her DLC tweak mods and this one for the defaults:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3285178686

Checkout that mod in the settings. You can customize here all defaults, profiles and policies. Including the default filters of ALL storage buildings. You want play around with that.

Second is RimmSqol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457

Thats pretty much a swiss army knife, comes with some useful patches and allows to edit defs, research projects and most other parts of the game. I used it alot. Consider it as a kind of ingame editor. It is the backbone of the modlist.

Next are 3 big tweak mods: Tweak Galore, FSF] FrozenSnowFox Tweaks and Niilo's QoL.
These 3 mega patch mods have dozens and dozens of settings. You will miss alot of the usual QoL mods - they are not really missing, these 3 tweak mods have it all build in. I suggest to look into them and get an idea how to customize the game. But be careful - do NOT just tick anything you find senseful. Better to ask first, here or better the mod makers . They know what they did & do.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2695164414
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2633406344
psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893432492

The last set of mods are this 2:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3250762483
psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3598929192

What are these 2 mods doing? They simply reduce redundant elements from different mods, merge and reduce the number of reasearch projects and cherry pick stuff which does not fit.

To give an idea what we talk about - this is the doc of the first mod - 56 pages long!
docs.google.com/document/d/18FcN9pKtXemnLX5w5W76vkS-OQkeKoyOUUgw-LeTn3I/edit?tab=t.0#heading=h.pjfmoi9bb4jk

And thats ony the stuff for the first one. So, if you have time - happy patch doc reading.

For that 2 mods was one reason i created this 1.6 list, because i had in mind to do the same but simply not the time, With that 2 mods i was able to pull this off.

Too man mods are used from its author for its own modlist, which comes with a different flavor, you can check it out here:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3598925053
Laatst bewerkt door Raptor; 25 nov om 7:38