Europa Universalis V

Europa Universalis V

Great Power Rework
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Mistah_X  [开发者] 11 月 16 日 上午 4:12
Feedback and Suggestions
If you have any suggestions with features or balancing or want to provide feedback it is welcome!
I am not really experienced with modding so any help is appericated
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TheBakedCookie 11 月 16 日 上午 7:02 
The texts below would be a better localisation that work similarly to the default game localisation that I use for my local edits, where you can hover over each terminologies for its descriptions, also moving Early, Mid, Late to a bracket at the end allow for better readability with unmodified values as what you want as a glance is Modifier_name (Current Era).

Not a bunch of header with Early...., Early...., Early....

l_english:
# --- SCALING: ARMY POWER ---
AUTO_MODIFIER_NAME_army_power_early: "[army|e] Power (Early)"
AUTO_MODIFIER_NAME_army_power_mid: "[army|e] Power (Mid)"
AUTO_MODIFIER_NAME_army_power_late: "[army|e] Power (Late)"

# --- SCALING: NAVY POWER ---
AUTO_MODIFIER_NAME_navy_power_early: "[navy|e] Power (Early)"
AUTO_MODIFIER_NAME_navy_power_mid: "[navy|e] Power (Mid)"
AUTO_MODIFIER_NAME_navy_power_late: "[navy|e] Power (Late)"

# --- SCALING: LOCATIONS ---
AUTO_MODIFIER_NAME_num_locations_impact_early: "Number of [locations|e] (Early)"
AUTO_MODIFIER_NAME_num_locations_impact_mid: "Number of [locations|e] (Mid)"
AUTO_MODIFIER_NAME_num_locations_impact_late: "Number of [locations|e] (Late)"

# --- SCALING: TECHNOLOGY ---
AUTO_MODIFIER_NAME_num_advances_impact_early: "[advances|e] (Early)"
AUTO_MODIFIER_NAME_num_advances_impact_mid: "[advances|e] (Mid)"
AUTO_MODIFIER_NAME_num_advances_impact_late: "[advances|e] (Late)"

# --- SCALING: SOLDIERS --- (I personally dont use this modifier, since it would make army too strong, but it does make sense that you would exert more strengths when you have more reserve)
AUTO_MODIFIER_NAME_soldier_percentage_early_game: "Percentage of [ShowPopTypeName('soldiers')] (Early)"
AUTO_MODIFIER_NAME_soldier_percentage_mid_game: "Percentage of [ShowPopTypeName('soldiers')] (Mid)"
AUTO_MODIFIER_NAME_soldier_percentage_late_game: "Percentage of [ShowPopTypeName('soldiers')] (Late)"

# --- SCALING: ARMY TRADITION ---
AUTO_MODIFIER_NAME_army_tradition_early: "[army_tradition|e] (Early)"
AUTO_MODIFIER_NAME_army_tradition_mid: "[army_tradition|e] (Mid)"
AUTO_MODIFIER_NAME_army_tradition_late: "[army_tradition|e] (Late)"

# --- SCALING: NAVY TRADITION ---
AUTO_MODIFIER_NAME_navy_tradition_early: "[navy_tradition|e] (Early)"
AUTO_MODIFIER_NAME_navy_tradition_mid: "[navy_tradition|e] (Mid)"
AUTO_MODIFIER_NAME_navy_tradition_late: "[navy_tradition|e] (Late)"

# --- SCALING: STABILITY ---
AUTO_MODIFIER_NAME_stability_impact_early: "[stability|e] (Early)"
AUTO_MODIFIER_NAME_stability_impact_mid: "[stability|e] (Mid)"
AUTO_MODIFIER_NAME_stability_impact_late: "[stability|e] (Late)"

# --- SCALING: PRESTIGE ---
AUTO_MODIFIER_NAME_prestige_early: "[prestige|e] (Early)"
AUTO_MODIFIER_NAME_prestige_mid: "[prestige|e] (Mid)"
AUTO_MODIFIER_NAME_prestige_late: "[prestige|e] (Late)"

# --- SCALING: INSTITUTIONS ---
AUTO_MODIFIER_NAME_num_embraced_institutions_early: "[embraced|e] [institutions|e] (Early)"
AUTO_MODIFIER_NAME_num_embraced_institutions_mid: "[embraced|e] [institutions|e] (Mid)"
AUTO_MODIFIER_NAME_num_embraced_institutions_late: "[embraced|e] [institutions|e] (Late)"


Also GovPower localisation if you ever want to edit that:

# --- SCALING: LEGITIMACY ---
AUTO_MODIFIER_NAME_high_legitimacy_early: "High [legitimacy|e] (Early)"
AUTO_MODIFIER_NAME_high_legitimacy_mid: "High [legitimacy|e] (Mid)"
AUTO_MODIFIER_NAME_high_legitimacy_late: "High [legitimacy|e] (Late)"

# --- SCALING: REPUBLICAN TRADITION ---
AUTO_MODIFIER_NAME_high_republican_tradition_early: "High [republican_tradition|e] (Early)"
AUTO_MODIFIER_NAME_high_republican_tradition_mid: "High [republican_tradition|e] (Mid)"
AUTO_MODIFIER_NAME_high_republican_tradition_late: "High [republican_tradition|e] (Late)"

# --- SCALING: DEVOTION ---
AUTO_MODIFIER_NAME_high_devotion_early: "High [devotion|e] (Early)"
AUTO_MODIFIER_NAME_high_devotion_mid: "High [devotion|e] (Mid)"
AUTO_MODIFIER_NAME_high_devotion_late: "High [devotion|e] (Late)"

# --- SCALING: HORDE UNITY ---
AUTO_MODIFIER_NAME_high_horde_unity_early: "High [horde_unity|e] (Early)"
AUTO_MODIFIER_NAME_high_horde_unity_mid: "High [horde_unity|e] (Mid)"
AUTO_MODIFIER_NAME_high_horde_unity_late: "High [horde_unity|e] (Late)"

# --- SCALING: TRIBAL COHESION ---
AUTO_MODIFIER_NAME_high_tribal_cohesion_early: "High [tribal_cohesion|e] (Early)"
AUTO_MODIFIER_NAME_high_tribal_cohesion_mid: "High [tribal_cohesion|e] (Mid)"
AUTO_MODIFIER_NAME_high_tribal_cohesion_late: "High [tribal_cohesion|e] (Late)"

And a localisation to make income hoverable as well:

AUTO_MODIFIER_NAME_monthly_income_impact: "Monthly [income|e]"
Mistah_X  [开发者] 11 月 16 日 上午 10:00 
@TheBakedCookie i have implemented these, thank you so much, it is indeed much better.

I think having soldier pops influence the score slightly is beneficial for smaller nations with militarized societies to project their "existence" to world like "Prussia of X" but if you think they influence the score too much, i can tune it down
Mistah_X  [开发者] 11 月 16 日 上午 10:02 
Also how can i use those image banners in descriptions some mods have? i could create some more pretty banners to use with canva to further costumize my description, if anyone know let me know
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