Left 4 Dead 2

Left 4 Dead 2

4 Bodies 3 Skins Pistol Framework
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ChimiChamo  [开发者] 11 月 10 日 上午 7:26
doing the funny
Chimsworth here, Setting up your pistols to work with this is pretty much just QC editing. This script works by changing the bodygroup on the regular pistol worldmodels and viewmodels so although you can have multiple different types of pistols, you can only have 1 set of animations that is shared across all of them.

For all your QCs, you first want to have 3 empty bodygroups:
$BodyGroup "none" { blank } $BodyGroup "none" { blank } $BodyGroup "none" { blank }
You can name these whatever you want, just make sure they're blank. Now we can move onto per-QC stuff. Note: you can use whatever filenames you want for these.

v_pistola.QC:
The bodygroup following the 3 blanks should contain 5 models. The first model will only be seen when playing on servers without this script on them like offical Valve servers. The next 4 are the ones that will be seen with the script and will be randomly chosen between.
$BodyGroup "main" { studio "models/single/v_pistolA.dmx" studio "models/single/v_pistolA.dmx" studio "models/single/v_pistolB.dmx" studio "models/single/v_pistolC.dmx" studio "models/single/v_pistolD.dmx" }

v_dual_pistola.QC:
Following the 3 blanks you will have 2 bodygroups. The first will be for the pistol in the left hand and the second will be for the pistol in the right hand. The first model stuff is the same for this qc as with the single pistol viewmodel QC.
$BodyGroup "Left" { studio "models/dual/v_pistol_dualL_B.dmx" studio "models/dual/v_pistol_dualL_A.dmx" studio "models/dual/v_pistol_dualL_B.dmx" studio "models/dual/v_pistol_dualL_C.dmx" studio "models/dual/v_pistol_dualL_D.dmx" } $BodyGroup "Right" { studio "models/dual/v_pistol_dualR_A.dmx" studio "models/dual/v_pistol_dualR_A.dmx" studio "models/dual/v_pistol_dualR_B.dmx" studio "models/dual/v_pistol_dualR_C.dmx" studio "models/dual/v_pistol_dualR_D.dmx" }

w_pistol_a.QC:
The bodygroup following the 3 blanks should contain 9 models. Like before, the first model will only be seen on servers without the script. The next 4 models will be the pistol featuring the flashlight. The final 4 models will be the same pistols but without the flashlight. There are spawned when a player drops their dual pistols.
$BodyGroup "main" { studio "models/worlda/w_pistolA_A.dmx" studio "models/worlda/w_pistolA_A.dmx" studio "models/worlda/w_pistolA_B.dmx" studio "models/worlda/w_pistolA_C.dmx" studio "models/worlda/w_pistolA_D.dmx" studio "models/worlda/w_pistolB_A.dmx" studio "models/worlda/w_pistolB_B.dmx" studio "models/worlda/w_pistolB_C.dmx" studio "models/worlda/w_pistolB_D.dmx" }

w_pistol_b.QC:
The bodygroup following the 3 blanks should contain 5 models. First model is without script yada yada. The next 4 should be your custom pistols, these are the ones seen in pistol spawns in the map.
$BodyGroup "main" { studio "models/worldb/w_pistol_B.dmx" studio "models/worldb/w_pistol_A.dmx" studio "models/worldb/w_pistol_B.dmx" studio "models/worldb/w_pistol_C.dmx" studio "models/worldb/w_pistol_D.dmx" }

w_pistol_a_dual.QC:
Same idea as the dual pistol viewmodel. First bodygroup is left hand, second is right hand, first model in both will be the one seen without the script.
$BodyGroup "Left" { studio "models/worlddual/w_pistol_DualL_B.dmx" studio "models/worlddual/w_pistol_DualL_A.dmx" studio "models/worlddual/w_pistol_DualL_B.dmx" studio "models/worlddual/w_pistol_DualL_C.dmx" studio "models/worlddual/w_pistol_DualL_D.dmx" } $BodyGroup "Right" { studio "models/worlddual/w_pistol_DualR_A.dmx" studio "models/worlddual/w_pistol_DualR_A.dmx" studio "models/worlddual/w_pistol_DualR_B.dmx" studio "models/worlddual/w_pistol_DualR_C.dmx" studio "models/worlddual/w_pistol_DualR_D.dmx" }

As long as you have the pistols ordered the same way across all the QCs, your 4-way RNG pistols should now be working. If you choose to upload it, make sure to feature this mod as a required item.


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最后由 ChimiChamo 编辑于; 11 月 10 日 上午 7:27