安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I will look into allowing you to use the medkit SWEP on the bed to revive someone because it sounds funny.
This is something I had not considered. I will look into making a convar called deathbed_collision_mode that has three modes:
0 - Collides with everything
1 - Collides with nothing
2 - Collides with everything by default but has a smart system to see if it is in a small space where a player could not get past, and if so, doesn't collide with players
EDIT: The latter has been done in an update
This has been implemented in the latest update with the convar deathbed_collision_mode. Just set it to 1 to disable all player collisions with beds or 2 to enable it, but disable it if it detects that it is blocking passage in tight areas. It should only remain collideable if there is enough room for your player to walk over it/around it.
I'll have to think about which realm decides this ultimately, but it's a good idea
I will make a Deathbed category in the Options tab so you won't need to memorize all these convars. Will include time-to-disappear.
EDIT: This has been done in the latest update
i second this, i want some sort of toggle or setting that allows me to ram into my friends at mach 7 driving my sickbedmobile after getting shot in the head