Team Fortress 2

Team Fortress 2

Candyland
Review
Only making this because I have a lot to say on this map and I don't want to clog up the comment section. First off, I know there are going to be a few people that HATE this map because of the stigma with pyrovision, but if you can look past that, this map looks ♥♥♥♥♥♥♥ amazing. There's so many fun little details everywhere that make this feel super unique and a lot of funny little quirks I've found. The announcer doesn't have custom voice lines but is just sped up, I have a Merasmus announcer mod and he's talking a mile a minute on this map. I love using some of the halloween voice lines from the mercs in such a way that it fits into the map and the fact that you can toggle off some of the extra pyrovision stuff, but if Valve ever adds this who knows if they'll keep that. I like how you go between different biomes in each map, the snow area looked super fun especially. I feel like the cherry on the sundae this map is would be when you deliver the payload, having the world suddenly warp back to what it looks like normally, with a huge explosion and everything on fire, but the ending is well fine enough as it is.

Unfortunately I can't really say how the map plays since I just looked at it alone, but it LOOKS fun.
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Hey, I just played the map (alone) and I think it's really good, I hope it gets added to the game.

There are three small bugs I found: on the second stage, the cart didn't move at the beggining if I was standing on top of it; I couldn't disable pyrovision on the running server (may be skill issue tho); and the projectile of the Righteous Bison is blocked when shot near the bridge at third stage's last point.

Besides these three negligible points, all the rest seems pretty good - despite not testing on a real match.
最后由 Filenga (Festivizado) 编辑于; 11 月 4 日 下午 2:50
<-- filled with wanderlust  [开发者] 11 月 4 日 下午 4:44 
thanks for the bug reports, the first one seems like a weird logic quirk with how payload logic works, it should fix itself if you move in and out of the push zone on the cart, the second one is interesting, I could see if we can look into why the commands don't work 100% of the time, as the for third bug, that is just an issue with the Bison, the bridge on stage 3 last is an entity so the projectile might be colliding with it's bounding box, that's something I think should be fixed on the game's end and not the map's end. Glad you enjoy the map!
Globaduy 11 月 6 日 上午 4:31 
God, have mercy on us
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