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Rapporter et oversættelsesproblem








And more rebels in the maps be they at strong hold bases or defeated by the combine. maybe add in the cps to the coast.
anyway I will try to proper detail what could be added to these maps on the coast when i get back from work tommorw.
I downloaded a script where the APC chases the player while they're driving the buggy. I'll see where to put it because if the APC falls into the void, the game detects it as if it were our buggy and gives us a game over.
and also another script where the Elites use the SMG's secondary fire
as for new maps, maybe there could be a watchtower with a combine soldier on it (or metrocop, whatever you prefer lol) once the airboat gets the pulse cannon?
I can set it as a dynamic prop
I have a model of a watchtower that was going to appear in Nova Prospekt, maybe I can put it to use
It tells me I don't have access permission .-.
I had the same idea of putting in a dead crabsynth before fighting the guardian antlion
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3597724967
Crane and some shipping containers here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3597724927
Maybe a watchtower here near the gate?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3597724878
As you can see I feel like it would be better to have the metrocops here be combine soldiers also maybe some workers that run away here would be cool too
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3597724857
Some more combine soldiers near a supply transport and a combine wagon trailer as well as a watchtower near the dam?