逃离鸭科夫

逃离鸭科夫

暗黑图腾
凡星 10 月 31 日 上午 9:34
(2025.11.2)自用词缀参数及独特图腾分享
一、词条参数说明
我这里基本只改了词缀数值,降低了卖出价格(默认的50%)和负面词缀出现概率(30%→20%),为了不至于破坏平衡基本上给的数值都偏低,就不一一说明了,我个人是3图腾位+3倍敌人+极限难度,供参考。

首先是修改了部分词条的加成方式:
伤害加成、暴伤加成、食物效率、换弹时间、枪械散步等应该为固定数值而不是百分比(百分比其实也生效,但是它的加成方式是以你人物属性中的加成数值乘以图腾词缀百分比,所以当你基础数值很低的时候,这个词条你感觉不出效果),使用固定数值后就是正确的百分比加成了,另外需要提醒的是人物面板里的枪械伤害、暴击伤害、近战暴击率,虽然是数值,但其实是百分比,最容易弄错的是近战暴击率,面板的暴击率其实是加成倍率,比如你人物属性面板上近战暴击率1.00的话,假如你使用的近战武器面板暴击率为0.3,其实际暴击率计算为0.3X(1+1.00)=0.6,也就是实际近战暴击率为60%。

关于特殊词条:
听声辨位和听力有耳机这种专门装备所以去掉了;
原本我打算去掉环境防护等词条,但我在添加独特图腾时发现,affix_tuning_v2.json中通过将mid值设为0而去掉的词条也不会出现在独特图腾上,即使你在独特图腾添加了该词条并赋值,所以考虑到我自己做的四圣兽系列独特图腾,我保留了环境防护词条在随机掉落中。

去掉了不好用的词条:
护甲穿透、护甲破坏,游戏中的甲弹对抗个人觉得不必在图腾上找;
枪声距离减少词条为了不抢夺消音器配件的地位所以也去掉了;
移动能力这个词条,暂时未发现如何作用在人物身上,起码不是直接修改人物行走和奔跑速度,可能是影响人物移动时的惯性,所以此词条也去掉了;

可能破坏平衡的词条:
多重射击,虽然我没刷到过,但是看留言增加的弹头似乎会均摊武器面板伤害;
保留了子弹爆炸(因为我觉得有趣,而且通过调整数值可以让它不那么强力),需要注意的是,此效果需要至少爆炸范围和爆炸伤害2个词条同时存在(可以位于不同图腾上)才会有效,爆炸范围决定了子弹击中时能否爆炸(仅视觉效果),爆炸伤害才是赋予伤害的那个,缺一不可。此伤害可由另一个词条爆炸伤害加成来进行提升(基于爆炸伤害词条的数值,多个图腾上的也可以累加)。但实战测试中我还发现爆炸伤害会受到你射出的子弹等级来计算甲弹对抗,也就是说低级子弹打到高级护甲的爆炸伤害会被减免,另外再提醒一下这个子弹爆炸是有自伤的要注意;
P.S.霰弹枪配合子弹爆炸,史诗级加强~

去掉了部分使用其他mod而重复的词条:
负重、背包容量、钓鱼相关等词条,因为我使用了专门的MOD调整所以去除了,
子弹穿透、护甲增加等词条,因我使用了装备词缀mod可在枪械护甲上刷出,所以去除。

affix_tuning_v2.json内容如下:

{
//词缀调优 V2(中值 / 基准值 / 波动范围)| Affix tuning V2 (mid/baseValue/rangePercent + thresholds)
"version": "2.0",

// 每个额外正面词缀的协同倍率 | Synergy per extra positive affix (beyond first; net of negatives)
"positiveSynergyMultiplier": 1.2,

// 敌人生命映射(用于计算 K)| Enemy HP mapping (used to derive K)
"enemyHpMultiplier": 1,
"enemyHpTiers": [51, 101, 201, 501, 1002, 2004, 4008, 8016, 16032, 32064],

//负面/衰减规则 | Negative/decay rules
"negativeStartAffixIndex": 4,
"negativeChance": 0.2,
"decayStartAffixIndex": 7,
"decayFactor": 0.7,

//价值->稀有度映射 | Map total value to rarity tier and color
"valueRarityThresholds": [
{ "minValue": 0, "rarityTier": 1, "color": "#FFFFFF" },
{ "minValue": 1000, "rarityTier": 2, "color": "#00FF00" },
{ "minValue": 6000, "rarityTier": 3, "color": "#0080FF" },
{ "minValue": 12000, "rarityTier": 4, "color": "#8000FF" },
{ "minValue": 24000, "rarityTier": 5, "color": "#FFD700" },
{ "minValue": 48000, "rarityTier": 6, "color": "#FF0000" }
],

//词条定义:每条指定 roll 的中值与显示/估值的缩放方式 | Entries: roll mid and value scaling
"entries": [
{ "key": "Example_CustomStat_Add", "mid": 10, "baseValue": 1000, "rangePercent": 0, "combineKey": "Example_CustomStat", "isPercent": false, "modifier": "Add" },
{ "key": "Example_CustomStat_PAdd", "mid": 0.1, "baseValue": 1000, "rangePercent": 0, "combineKey": "Example_CustomStat", "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "Example_CustomStat_PMul", "mid": 0.1, "baseValue": 1000, "rangePercent": 0, "combineKey": "Example_CustomStat", "isPercent": true, "modifier": "PercentageMultiply" },
{ "key": "BodyArmor", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "HeadArmor", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "CritDamageFactor", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "StormProtection", "mid": 1, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "ElecProtection", "mid": 1, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "FireProtection", "mid": 1, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "GasMask", "mid": 1, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "InventoryCapacity", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "MaxWeight", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "Stamina", "mid": 20, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "FishingQualityFactor", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "FishingTime", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "SenseRange", "mid": 0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ViewAngle", "mid": 0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ViewDistance", "mid": 0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "SoundVisable", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "HearingAbility", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "Moveability", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "WaterCost", "mid": -0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "EnergyCost", "mid": -0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "RecoilControl", "mid": 0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "GunCritDamageGain", "mid": 0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "GunScatterMultiplier", "mid": -0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "GunDamageMultiplier", "mid": 0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "GunDistanceMultiplier", "mid": 0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "ElementFactor_Electricity", "mid": -0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ElementFactor_Fire", "mid": -0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ElementFactor_Space", "mid": -0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ElementFactor_Poison", "mid": -0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ElementFactor_Physics", "mid": -0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "MaxHealth", "mid": 10, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "MeleeCritRateGain", "mid": 1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "StaminaDrainRate", "mid": -0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "RunSpeed", "mid": 0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "WalkSpeed", "mid": 0.1, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "RunSoundRange", "mid": -0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "WalkSoundRange", "mid": -0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "FoodGain", "mid": 0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "HealGain", "mid": 0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "MeleeDamageMultiplier", "mid": 0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "StaminaRecoverRate", "mid": 0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "MeleeCritDamageGain", "mid": 0.4, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "ReloadSpeedGain", "mid": 0.4, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_ArmorBreakGain", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_ArmorPiercingGain", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_ExplosionDamageMultiplier", "mid": 0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "D2T_BulletExplosionDamageGain", "mid": 10, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_BulletExplosionRangeGain", "mid": 2, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_PenetrateGain", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_SoundRangeMultiplier", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "D2T_AdsTimeMultiplier", "mid": -0.2, "baseValue": 1000, "rangePercent": 0.5, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_ShotCountGain", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_ShotAngleGain", "mid": 0, "baseValue": 1000, "rangePercent": 0, "combineKey": null, "isPercent": false, "modifier": "Add" }
]
}


二、独特图腾分享
四圣兽系列(我把默认自带的2个独特图腾删掉了,所以添加时注意修改"typeId"不要重复)
玄武——免疫环境伤害,降低受到的所有属性伤害;
朱雀——爆炸子弹,全面提升枪械属性;
青龙——增加生命和体力,降低饥渴速率,提高治疗和食物效率、体力恢复并减少体力消耗;
白虎——增强感知和视野,降低移动声音,全面加强近战属性并提高移动速度。

为了保证稀有度,我降低了获得概率为5%,同时所有词条全部取随机词条的中值固定,这样可以拓宽选择。

注意!!!注意!!!经测试发现无法添加第3个及以上独特图腾,会导致独特图腾完全不掉落!!!如果你要使用,请删掉2个,并将剩下的2个"typeId"的值修改为240000和240001


UniqueTotem.json内容如下:

{
"Version": "1.0.0",
"UniqueChance":0.05,
"list": [
{
"name": [
{
"zh-CN": "玄武",
"en": "XuanWu"
}
],
"remarks": [
{
"zh-CN": "四象之北",
"en": "North"
}
],
"typeId":240000,
"Weight":1,
"entries": [
{ "key": "StormProtection", "mid": 2, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "ElecProtection", "mid": 1, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "FireProtection", "mid": 1, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "GasMask", "mid": 1, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "ElementFactor_Electricity", "mid": -0.1, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ElementFactor_Fire", "mid": -0.1, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ElementFactor_Space", "mid": -0.1, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ElementFactor_Poison", "mid": -0.1, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ElementFactor_Physics", "mid": -0.1, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" }
]
},
{
"name": [
{
"zh-CN": "朱雀",
"en": "ZhuQue"
}
],
"remarks": [
{
"zh-CN": "四象之南",
"en": "South"
}
],
"typeId":240001,
"Weight":1,
"entries": [
{ "key": "D2T_BulletExplosionDamageGain", "mid": 10, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_BulletExplosionRangeGain", "mid": 2, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "GunCritDamageGain", "mid": 0.1, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "GunScatterMultiplier", "mid": -0.1, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "GunDamageMultiplier", "mid": 0.1, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "GunDistanceMultiplier", "mid": 0.1, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "ReloadSpeedGain", "mid": 0.4, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "D2T_AdsTimeMultiplier", "mid": -0.2,"rangePercent": 0, "isPercent": false, "modifier": "Add" }
]
},
{
"name": [
{
"zh-CN": "青龙",
"en": "QingLong"
}
],
"remarks": [
{
"zh-CN": "四象之东",
"en": "East"
}
],
"typeId":240002,
"Weight":1,
"entries": [
{ "key": "Stamina", "mid": 20, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "MaxHealth", "mid": 10, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "WaterCost", "mid": -0.2, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "EnergyCost", "mid": -0.2, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "FoodGain", "mid": 0.2, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "HealGain", "mid": 0.2, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "StaminaDrainRate", "mid": -0.2, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "StaminaRecoverRate", "mid": 0.2, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" }
]
},
{
"name": [
{
"zh-CN": "白虎",
"en": "BaiHu"
}
],
"remarks": [
{
"zh-CN": "四象之西",
"en": "West"
}
],
"typeId":240003,
"Weight":1,
"entries": [
{ "key": "SenseRange", "mid": 0.2, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ViewAngle", "mid": 0.2, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "ViewDistance", "mid": 0.2, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "MeleeDamageMultiplier", "mid": 0.2, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "MeleeCritRateGain", "mid": 1, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "MeleeCritDamageGain", "mid": 0.4, "rangePercent": 0, "isPercent": false, "modifier": "Add" },
{ "key": "RunSpeed", "mid": 0.1, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "WalkSpeed", "mid": 0.1, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "RunSoundRange", "mid": -0.2, "rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" },
{ "key": "WalkSoundRange", "mid": -0.2,"rangePercent": 0, "isPercent": true, "modifier": "PercentageAdd" }
]
}
]
}
最后由 凡星 编辑于; 11 月 2 日 上午 4:48
< >
正在显示第 1 - 7 条,共 7 条留言
风暴抵抗有效果的,要改add,并且堆叠到1、2这两个门槛阈值才能生效。
我们难度居然一样的 感觉加了供奉系统词条又要削弱了
{ "key": "HealGain", "mid": 0.2, "rangePercent": 0, "isPercent": false, "modifier": "Add" },第79行这里结尾的逗号打成中文的了,不知道跟三个以上独特图腾异常是否有关
被爆头 11 月 3 日 上午 6:40 
大佬,删除掉的多弹头词条在搜出和供奉中都有出现,我在affix_tuning_v2.json文件和UniqueTotem.json文件中都删除了,但还是会出现,这个怎么处理。还有换弹速率词条生效不稳定。
JOKER 11 月 3 日 下午 7:24 
你还别说,还真有个逗号打成中文了
JOKER 11 月 3 日 下午 9:09 
最开始的Example_这是三条是干吗用的?
感谢大佬的分享,请问一下我想删掉子弹爆炸,爆炸伤害和爆炸范围应该删除哪几行,修改多重射击上限应该变更哪一部分呢,如果有时间可以麻烦解答一下嘛,谢谢大佬:PuroAmazed:
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