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Rapporter et oversættelsesproblem








Gotcha, had no idea about its "WIP-ness". ^^;
Yeah, I’m basically doing what I did with Halo 2, putting out piece by piece and updating it overtime until I can get it where I want, I just made it public for everyone to play, that way I can find out what’s working and what’s not incase I miss something. After I get the cut content dug out and the other mission finished I’m going scrub this clean of as many bugs as I can find that way it feels as polished as “Halo 2: What If?”
The Spirit in the holdout section on Tsavo Highway doesn't drop off any troops, have to move further and fight the Wraith in order for the second drop ship that's a Phantom to spawn.
Arbiter for some reason on Sierra 117 can hang up and can get caught in just constantly moving forward and falling into the water, can fix by killing him.
Dual Wielding Elites don't properly take weapons from trading that aren't Dual Wiedlable and just become non functional.
Needlers don't super combine.
Banshees shoot their guns extremely fast, not sure if bug but, they melt you almost instantly.
I think I have an idea on what's going on with the Wraiths. Right now their plasma canons are set as the primary weapon, with the mortar as the secondary (usable with B on controller, same as the Banshee Bomb) I think the A.I only know how to fire the primary weapon. So if you were to swap it around so that the plasma cannons were the secondary and the mortar was the primary, that might fix it!
As for the Carbines on the racks? From what I can see on the ammo counters, I think they just don't have ammo in them, which is why you can't pick them up.