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1. Giants go on top of entities & map obstacles so they can traverse easier above without having difficulties, since rockets count as "entities" they go on top of them as the code suggests, this isn't nothing new but rather just a tiny little coincidence.
2. They have trouble traversing around the map because they're incredibly massive, larger than the originals, it would make sense for them to have trouble, though i have no idea plans when i'll shrink them or not.
3. Sounds don't have to matter constantly, you'd have basic attacks and idles, wandering doom's roar doesn't have to be as loud and ear-bursting as any video suggests, this follows more ""scientific"" approach.
4. Yes, they can hit you from long distances because i've 100% accurately lined up they're animation ranges. ( BN's slash, WD's headbutt, etc. )