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things are a lot better now overall. the developer stuff actually works now, but i still feel like the gray camera overlay is a problem, it's pretty much impossible to tell if the light anomaly is white or multicolored cause of it, and on certain darker maps like the one i'm working on adding support to, it still makes it really hard to see things, i think it still needs to get toned down quite a bit or get removed even, the camera feed effect is fine, it's specifically the gray coloring that's problematic.
also, one thing i wanted to mention, i think resizing needs to also be renamed to Resizing Object, so there's less confusion about what exactly gets resized, and it shouldn't shrink so much, it can make small props impossibly small. or better yet, i think there should be an option to limit the resizing anomaly to either only shrink or only grow, so you could prevent small props from becoming too small to see and you would still get to shrink big props to very small sizes.
i think the whole resizing thing should also get touched up a bit so that the prop collision would also scale so that big props wouldn't clip through stuff and small props wouldn't float
I'll do it in the future if possible.
with each map having an [EN] or [RU] next to it's link depending on which language it has support for
the debug arrow cube that's used for the unknown body anomaly spawn still casts a shadow when it's turned invisible in-game