Garry's Mod

Garry's Mod

I'm on Observation Duty : Gamemode
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Bugs / Feedback [EN]
seeing as there are no bug threads, and i didn't want to clog up the comments with bug reports, i've decided to make my own bug thread for english speaking players.
BUGS:
1. the location names on cs_militia don't seem to have english translations
2. i've also found out that it's possible to win the game after you've already lost, if you happen to lose right before the night ends
FEEDBACK:
along with the previous feedback regarding the overlay making the maps too dark to see clearly, i'd also like to propose a few changes to the anomaly names to make them less confusing and more akin to the ones from the actual game:
ExtraObject (Appearing) > Extra Object
Disappearing > Missing Object
Moving > Object Movement
Normal White Light > Constant White Light
Normal Multicolored Light > Constant Multicolored Light
Unknown body > Unknown Body
Anomaly with intruder > Intruder
Door Open / Close > Door Opened / Closed
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正在显示第 1 - 10 条,共 10 条留言
Rustgame / Виктория  [开发者] 10 月 27 日 上午 8:38 
:steamthumbsup:
TotallyARussian 10 月 28 日 上午 8:03 
FEEDBACK:
things are a lot better now overall. the developer stuff actually works now, but i still feel like the gray camera overlay is a problem, it's pretty much impossible to tell if the light anomaly is white or multicolored cause of it, and on certain darker maps like the one i'm working on adding support to, it still makes it really hard to see things, i think it still needs to get toned down quite a bit or get removed even, the camera feed effect is fine, it's specifically the gray coloring that's problematic.
Rustgame / Виктория  [开发者] 10 月 28 日 上午 9:09 
Actually, I was thinking about removing the color glow anomalies.
TotallyARussian 10 月 28 日 上午 10:55 
yeah that's also a good idea, not a lot of reason to have 4 seperate light anomalies to report when you can have one or two (blinking and constant), i'm thinking that something similar should also be done for the random rotation and vertical position reports, have them merged into object movement, so you could still set up rotating anomalies but they would count as object movement instead.
also, one thing i wanted to mention, i think resizing needs to also be renamed to Resizing Object, so there's less confusion about what exactly gets resized, and it shouldn't shrink so much, it can make small props impossibly small. or better yet, i think there should be an option to limit the resizing anomaly to either only shrink or only grow, so you could prevent small props from becoming too small to see and you would still get to shrink big props to very small sizes.
i think the whole resizing thing should also get touched up a bit so that the prop collision would also scale so that big props wouldn't clip through stuff and small props wouldn't float
Rustgame / Виктория  [开发者] 10 月 28 日 上午 11:03 
Regarding resizing, it will be difficult to do in the future. I want to finish the developer documentation and fix any issues along the way. I'm struggling with creating new maps, fixing them, and adding new anomalies.
I'll do it in the future if possible.
TotallyARussian 10 月 28 日 上午 11:16 
regarding making new obsd maps, is there an ideal way to upload them? i'm currently updating one of my maps, bringing it into shape and i've been thinking of adding support for the gamemode via adding the .txt file into the addon itself so it would ship with the map, but i'm also thinking that in general the players would probably have to make seperate addons with just the .txt files for whatever maps they want, is that how it's going to be or is there some other way planned?
TotallyARussian 10 月 28 日 下午 12:48 
i think i've managed to pack it alright, seems to work on my end, would you like to try it out? i've made a decent (for now) setup on my map, with plenty of anomalies https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2966339222
TotallyARussian 10 月 28 日 下午 10:46 
i think you should also make a list of official/unofficial obsd maps via a discussion thread instead of the description, as it'll be a matter of time before the description gets clogged up, and it'll be better for viewing too.
with each map having an [EN] or [RU] next to it's link depending on which language it has support for
Rustgame / Виктория  [开发者] 10 月 29 日 上午 11:37 
引用自 TotallyARussian
regarding making new obsd maps, is there an ideal way to upload them? i'm currently updating one of my maps, bringing it into shape and i've been thinking of adding support for the gamemode via adding the .txt file into the addon itself so it would ship with the map, but i'm also thinking that in general the players would probably have to make seperate addons with just the .txt files for whatever maps they want, is that how it's going to be or is there some other way planned?
We can discuss this in a private message, and I will send a code example of what it looks like. I wanted to post a separate submode, but we can do this with your card, with your permission.
TotallyARussian 10 月 30 日 上午 10:57 
BUG:
the debug arrow cube that's used for the unknown body anomaly spawn still casts a shadow when it's turned invisible in-game
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