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报告翻译问题
Rookie mistake! I've added the environments to the pack, delete the mod and reinstall - this should hopefully fix this issue.
Everything about the mod looks great so far, but when playing on Normal difficulty, the droids never really show up. In fact, the ai-controlled wookies and clones push them all the way back to the other end of the map. I sat through the 15 minutes of beachhead defense, and then got the objective to pull back behind the sea wall. I moved all my clones back there and nothing happened for several minutes.. I ended up just closing the game and trying again a few days later
Now it's today, and I tried it on Elite difficulty... some of my clones actually did get to shoot some droids, but it was still far too easy. The AI clones still pushed out far beyond the beachhead and very few droids actually showed. Once again, when it was time to pull back into the sea wall, nothing happened... oh, and then my game crashed.
I have this mod, GAW, and DarthBacon's reanimation mod in my modlist, and that's it. Not entirely sure why this is happening, and not sure if this is an issue on my end/with my installation, or something else, but I really like your workshop levels so I want this to be good
Ah yeah that could be it. Darth Bacon's animation pack is NOT compatible with this mod as this mod changes most animations.
Tbh, I havent tried the mission on any other difficulty other than elite which I know is challenging to an extent.
For future reference with any of my mods, you must only have GAW activated and my mods as I do not test with anything else in case of incompatibility issues.
Seems to be working fine now that I've removed the animation pack - was not aware that could have conflicted with the mod, but, duly noted.
There were more droids, though I did notice the ai still was able to push way out into the droid's spawn and spawncamp them for a little while until the beachhead objective was finished and they seemingly pushed another wave out. I can';t imagine how bad it is on the lower difficulties.
Then the objective to hold the wookie base came - I fell back behind the sea wall and built some forts, but nothing happened. The droids did take the beachhead but only because I let them, I could easily hold it with the number of clones, especially since the AI just ran back out after being told to withdraw and the wookies pushed them back pretty good on their own. (Seems unintentional to me, personally, since no timer began, nor did the objective update when they took the first command post - but if that's how it works that's how it works, not a bug then is it?)
Then I got a memory allocation crash while waiting for the droids to just... come and get me - I presume I need to turn my graphics down right? (I remember this exact error happening a lot with your (admittedly super cool) Utapau mod.)
If nothing happens, it likely because u still have units out on the battlefield. I recon this is because I assigned the player two turrets, one just outside the seawall in between the barricade (blaster repeater) and the other is an anti-air particle turret (left side of the map). Select these two turrets and then decrew them from their positions.
As for crashing, I guess there are just too many units on the battlefield for the game to handle as the MTTs will need to be destroyed to prevent them spawning from there and the enemy landing area also needs to be captured.