Garry's Mod

Garry's Mod

消耗品轮盘菜单
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Oversights2006_  [开发者] 10 月 18 日 上午 6:55
Known Issues
  1. Custom crosshairs (some of, to be clear) cannot be hidden during menu open (MWBase e.g.)

  2. (10.18.25 Update) Some BAD weapons cannot fire itemUse() execution sequence correctly. Although a workaround added to patch it, but lack of "lastinv", means if you comsumed an item while holding one of those BAD weapons, player then will switch to another inventory weapon instead of previous BAD ones.

    Currently known BAD weapons: Physical Gun, part of vanilla HL2 weapons (9mm, Crowbar, RPG, SMG, and more). Attention, even some weapons use vanilla HL2 v_model either, but they are 100% OK, for examples: Flechette gun, Manhack gun.

    At this moment I didn't find any custom weapon got this issue.

  3. (10.18.25 Update) Pick-up-Notity will be suppressed during animation (and over), can took up to 5 seconds. As I want a bit more immersive.
最后由 Oversights2006_ 编辑于; 10 月 25 日 下午 9:04