全面战争:战锤3

全面战争:战锤3

Hecleas Grand Strategy
Hecleas  [开发者] 11 月 14 日 上午 7:47
Tutorial to make your mods compatible with HGS
Here's a thread to help modders who want to make the following mods compatible with HGS:
- New lords and heroes
- New factions
- New spells, items, banners, traits, skills, and technologies

These will mainly be tables to be adjusted:
-ancillary_set_effect_junctions_tables
-ancillary_to_effects_tables
-character_skill_level_to_effects_junctions_tables
-effect_bundles_to_effects_junctions_tables
-special_ability_phase_stat_effects_tables
-trait_level_effects_tables

Assuming they balance their mods to vanilla values, you'll need to reduce all of the following effects by 50%:
- Replenishment
- Growth
- Movement range on the campaign map
- Charge bonus
- All forms of melee, ranged, explosive, and magical damage
- Leadership
- All forms of resistance (magical, physical, etc.)
- Melee attack
- Melee defense
- Speed
- Armor
- Stamina loss reduction
- Cooldown for all spells
- Wind of Magic cost
- Experience gain
- Chance to find magical items
- Ammunition
- Chance of defense and success of an ambush
- Points Life
-Unit mass
-Chance to block shots

Simply put, most of the effects that inflate stats are nerfed.

Everything related to the economy remains vanilla.

So browse the tables of the mod you want to make compatible and adjust everything related to these effects.

If you have any questions or doubts related to this, ask them here.
最后由 Hecleas 编辑于; 11 月 14 日 下午 3:45
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Iceobeasty 11 月 14 日 下午 12:19 
okay so im adjusting only effects right? not touching unit or lord values like hitpoints, only buffs from items and tech and such?
Iceobeasty 11 月 14 日 下午 12:30 
and are you sure on cooldowns? i compared a bunch of spells and the cooldowns are unchanged
Hecleas  [开发者] 11 月 14 日 下午 3:40 
引用自 Iceobeasty
okay so im adjusting only effects right? not touching unit or lord values like hitpoints, only buffs from items and tech and such?
Yes
Hecleas  [开发者] 11 月 14 日 下午 3:42 
引用自 Iceobeasty
and are you sure on cooldowns? i compared a bunch of spells and the cooldowns are unchanged
Exemple "wh2_main_anc_arcane_item_itxi_grubs wh2_main_effect_ability_cooldown_spells character_to_character_own -20.0000" to "wh2_main_anc_arcane_item_itxi_grubs wh2_main_effect_ability_cooldown_spells character_to_character_own -10.0000"
Hecleas  [开发者] 11 月 14 日 下午 3:45 
These will mainly be tables to be adjusted:

-ancillary_set_effect_junctions_tables
-ancillary_to_effects_tables
-character_skill_level_to_effects_junctions_tables
-effect_bundles_to_effects_junctions_tables
-special_ability_phase_stat_effects_tables
-trait_level_effects_tables
最后由 Hecleas 编辑于; 11 月 14 日 下午 3:45
Iceobeasty 11 月 14 日 下午 3:50 
Thanks for your patience man, depending on how well these subs are received, ill probably make as many as people need to help the mod reach more people. Realism is one of my priorities for mods so im happy to see yours continue in that direction
最后由 Iceobeasty 编辑于; 11 月 14 日 下午 3:51
Hecleas  [开发者] 11 月 14 日 下午 4:33 
引用自 Iceobeasty
Thanks for your patience man, depending on how well these subs are received, ill probably make as many as people need to help the mod reach more people. Realism is one of my priorities for mods so im happy to see yours continue in that direction
Thank you so much for your help and support!
More people will be happy to play the mod.

However, I wish I could make it so the mod doesn't have to have sub-mods. I would have liked to apply these nerfs from a script so they would be compatible with all mods, but I don't have a solution for that at the moment.
Iceobeasty 11 月 14 日 下午 4:55 
well in the meantime ill be here to help. i should have my first sub out tn
krassian 11 月 15 日 上午 8:54 
What other sub-mods do you have planned?
Iceobeasty 11 月 15 日 上午 9:31 
Currently on the docket is Dead's Kislev, Sigmar's Heirs, and Mixu Legendary Lords
Lickher_ish 11 月 20 日 上午 9:25 
Hey man maybe you could be inspired from how SFO does their slower battles options. They do it via script and effects.
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