Counter-Strike 2

Counter-Strike 2

Ball pop 2.0 Aim Training
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CatLoaf Kory >:3  [开发者] 9 月 20 日 上午 6:09
🟣 Bugs, Feedback and Requests 🟣
Found something broken? have suggestions on what you would like to see?
This is the best place to tell everyone!
最后由 CatLoaf Kory >:3 编辑于; 9 月 22 日 上午 8:05
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心碎只在CS 9 月 21 日 上午 11:12 
It would be even better if a restart button could be added in the center or at the bottom of the screen after the end. Additionally, the generated balls overlap, and it is hoped that this can be optimized. Overall, the map is very well-made.
CatLoaf Kory >:3  [开发者] 9 月 21 日 下午 1:15 
i'll look into different ways this could be done but I cannot provide an eta
CatLoaf Kory >:3  [开发者] 9 月 22 日 上午 7:01 
引用自 Coach.White
It would be even better if a restart button could be added in the center or at the bottom of the screen after the end. Additionally, the generated balls overlap, and it is hoped that this can be optimized. Overall, the map is very well-made.
maps been updated balls won't colide unless they can't find free space
globalenemy 11 月 1 日 上午 11:49 
There seems to be some cleanup problem. When running the map longer cs2 freezes when trying to exit the map or the game.
CatLoaf Kory >:3  [开发者] 11 月 1 日 下午 3:57 
引用自 globalenemy
There seems to be some cleanup problem. When running the map longer cs2 freezes when trying to exit the map or the game.
How long are we talking? Is it minutes or hours?
globalenemy 11 月 1 日 下午 4:09 
30 min or more
CatLoaf Kory >:3  [开发者] 11 月 1 日 下午 4:11 
I see I'll look into it soon. For now a quick fix should be too just reload the map every few minutes 👍
globalenemy 11 月 7 日 上午 5:29 
little bit of more information:

The game doesn't freeze indefinitely. Depending on how long I play the map (or lets say, how many balls I pop) It takes longer for the game to become responsive again, upon exiting the map.

The experience of this will most likely differ from hardware to hardware.

my rig:
CPU: AMD Ryzen 7 5700G (8/16 cores @ 2.6GHz)
GPU: GeForce GTX 1650 (4GB)
RAM: 32 GB DDR4
OS/Client: Linux

Sounds to me like the instances of popped balls are not properly destroyed. You either need to make sure they are destroyed or maybe handle ball popping different. I.e. don't destroy the instance but rather hide it, or move it.
CatLoaf Kory >:3  [开发者] 11 月 7 日 上午 9:14 
引用自 globalenemy
little bit of more information:

The game doesn't freeze indefinitely. Depending on how long I play the map (or lets say, how many balls I pop) It takes longer for the game to become responsive again, upon exiting the map.

The experience of this will most likely differ from hardware to hardware.

my rig:
CPU: AMD Ryzen 7 5700G (8/16 cores @ 2.6GHz)
GPU: GeForce GTX 1650 (4GB)
RAM: 32 GB DDR4
OS/Client: Linux

Sounds to me like the instances of popped balls are not properly destroyed. You either need to make sure they are destroyed or maybe handle ball popping different. I.e. don't destroy the instance but rather hide it, or move it.

I can recreate it on my end but sadly I worry this might be an issue within the engine itself. looking at edicts after 30 minutes of playing shows no left overs. ball destruction is handled entirely by the game. though i doubt that poped balls aren't cleared properly since if that was the case you could see ram usage steadily go up which it doesn't do. atleast not on my end.
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