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2.) VV - New Harvest (full?)
3.) HugsLibs isn't allowing me to upload the log, so here's an example. I see parent nodes being mentioned of FloorBase, MakeableDrugBase, PlantFoodRawBase, RoughPlantBase, ResourceBase, MedicineBase, PlantBase, BushBase, DecidousTreeBase, and TreeBase with the same type of errors.
EDIT: Looks like it's VV - New Harvest itself as opposed to this mod, I just removed the patches and all the same errors are there...
XML error: Could not find parent node named "FloorBase" for node "TerrainDef". Full node: <TerrainDef ParentName="FloorBase"><defName>VV_CorkFloor</defName><label>cork floor</label><description>Natural cork flooring offering excellent insulation and a soft, quiet step. Adds modest beauty with a warm feel.</description><texturePath>Things/Terrain/Floors/VV_CorkFloor</texturePath><color>(190,140,80)</color><isPaintable>true</isPaintable><renderPrecedence>255</renderPrecedence><statBases><WorkToBuild>100</WorkToBuild><Flammability>0.15</Flammability></statBases><costList><VV_Cork>3</VV_Cork></costList><constructEffect>ConstructWood</constructEffect><uiOrder>2005</uiOrder></TerrainDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Are you somehow loading New Harvest before Core?
[Ref 8A4405AB]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at RimWorld.BiomeDef.CachePlantCommonalitiesIfShould () [0x00050] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.BiomeDef.CommonalityOfPlant (Verse.ThingDef plantDef) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.BiomeDef.get_AllWildPlants () [0x00031] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.TileMutatorWorker_PlantGrove.IsValidTile (RimWorld.Planet.PlanetTile tile, RimWorld.Planet.PlanetLayer layer) [0x0000c] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.TileMutatorDef.IsValidTile (RimWorld.Planet.PlanetTile tile, RimWorld.Planet.PlanetLayer layer) [0x00037] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Planet.WorldLandmarks.AddLandmark (RimWorld.LandmarkDef landmarkDef, RimWorld.Planet.PlanetTile tile, RimWorld.Planet.PlanetLayer layer, System.Boolean forced) [0x000bc] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER com.SmartOdyssey: IEnumerable`1 SmartOdyssey.SmartOdyssey_WorldLandmarks_AddLandmark_Patch:Transpiler(IEnumerable`1 codeInstructions)
at RimWorld.Planet.WorldGenStep_Landmarks.GenerateFresh (System.String seed, RimWorld.Planet.PlanetLayer layer) [0x00259] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Planet.WorldGenerator.GeneratePlanetLayer (RimWorld.Planet.PlanetLayer layer, System.String seedString, System.Int32 seed) [0x0004f] in <24d25868955f4df08b02c73b55f389fe>:0
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Core, Assembly-CSharp.dll] RimWorld.Planet.WorldGenerator.GeneratePlanetLayer(RimWorld.Planet.PlanetLayer layer, System.String seedString, System.Int32 seed)
[Core, Assembly-CSharp.dll] RimWorld.Planet.WorldGenerator.GenerateWorld(System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, RimWorld.Planet.LandmarkDensity landmarkDensity, System.Collections.Generic.List`1[RimWorld.FactionDef] factions, System.Single pollution)
[Core, Assembly-CSharp.dll] RimWorld.Page_CreateWorldParams.<CanDoNext>b__20_0()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()
Patches loaded dead last.
It seems so, which is odd as it most definitely wasn't the case before. After adjusting the load order it's now functioning.
2.) I have tried this with different combinations of the VV mods and have found the issue to be VV - Garden, VV - Trees, and VV - Compatibility Patch (and VV - Full seems to raise the same issues if I use only that one). The log below was using VV - Forage, VV - Industrial, VV - Garden, and VV - Compatibility Patch
Type AlphaCrafts.ChipsOffsets is not a Def type or could not be found, in file VV_ChipsOffsets_NewHarvest.xml. Context: <AlphaCrafts.ChipsOffsets><defName>VV_AC_ChipsOffsets_NewHarvest</defName><ingredientsAndOffsetList><li><key>VV_WhiteTurnips</key><value>3</value></li><li><key>VV_Parsnips</key><value>3</value></li><li><key>VV_DragonFruits</key><value>3</value></li></ingredientsAndOffsetList></AlphaCrafts.ChipsOffsets>
Type AlphaCrafts.PerfumeOffsets is not a Def type or could not be found, in file VV_PerfumeOffsets_NewHarvest.xml. Context: <AlphaCrafts.PerfumeOffsets><defName>VV_AC_PerfumeOffsets_NewHarvest</defName><ingredientsAndOffsetList><li><key>VV_Blackberries</key><value>1</value></li></ingredientsAndOffsetList></AlphaCrafts.PerfumeOffsets>
Type AlphaCrafts.PureeOffsets is not a Def type or could not be found, in file VV_PureeOffsets_NewHarvest.xml. Context: <AlphaCrafts.PureeOffsets><defName>VV_AC_PureeOffsets_NewHarvest</defName><ingredientsAndOffsetList><li><key>VV_BlackBeans</key><value>2</value></li><li><key>VV_Artichoke</key><value>1</value></li></ingredientsAndOffsetList></AlphaCrafts.PureeOffsets>
Type AlphaCrafts.VinegarOffsets is not a Def type or could not be found, in file VV_VinegarOffsets_NewHarvest.xml. Context: <AlphaCrafts.VinegarOffsets><defName>VV_AC_VinegarOffsets_NewHarvest</defName><ingredientsAndOffsetList><li><key>VV_Blackberries</key><value>1</value></li></ingredientsAndOffsetList></AlphaCrafts.VinegarOffsets>
Type AlphaCrafts.YogurtOffsets is not a Def type or could not be found, in file VV_YogurtOffsets_NewHarvest.xml. Context: <AlphaCrafts.YogurtOffsets><defName>VV_AC_YogurtFruitOffsets_NewHarvest</defName><fruitAndOffsetList><li><key>VV_Blackcurrants</key><value>4</value></li><li><key>VV_Blackberries</key><value>4</value></li><li><key>VV_DragonFruits</key><value>0</value></li><li><key>VV_Rosehips</key><value>1</value></li></fruitAndOffsetList></AlphaCrafts.YogurtOffsets>
Could not resolve cross-reference to Verse.ThingDef named VV_Mulberries (wanter=ingredientsAndOffsetList)
Failed to load key/value pair: VV_MilletGrain, System.Xml.XmlElement
Failed to load key/value pair: VV_AmaranthGrain, System.Xml.XmlElement
Failed to load key/value pair: VV_TeffGrain, System.Xml.XmlElement
Failed to load key/value pair: VV_QuinoaSeeds, System.Xml.XmlElement
Failed to load key/value pair: VV_DragonFruits, System.Xml.XmlElement
Failed to load key/value pair: VV_Parsnips, System.Xml.XmlElement
Failed to load key/value pair: VV_WhiteTurnips, System.Xml.XmlElement
Failed to load key/value pair: VV_BlackBeans, System.Xml.XmlElement
Failed to load key/value pair: VV_Artichoke, System.Xml.XmlElement
Failed to load key/value pair: VV_Artichoke, System.Xml.XmlElement
Failed to load key/value pair: VV_DragonFruits, System.Xml.XmlElement
Failed to load key/value pair: , System.Xml.XmlElement
Could not resolve cross-reference: No Verse.ThingDef named VV_Mulberries found to give to PipeSystem.ProcessDef+Ingredient PipeSystem.ProcessDef+Ingredient
Could not resolve cross-reference to Verse.ThingDef named VV_JabuticabaBerries (wanter=thingDefs)
AlphaCrafts.ChipsOffsets and the like are from the old patches which are only found in the old version(s) of New Harvest Full/Modules.
The Alpha Crafts patch from this mod uses the VEF class that Alpha Crafts switched to (VEF.Graphics.GraphicOffsets).
XML format error: Raw text found inside a list element. Did you mean to surround it with list item <li> tags? <mods>
<li>##packageId##dankpyon.medieval.overhaul</li>
</mods>
I don't think this is a big error in the game, but I'm reporting it just in case.
------
I've tried changing the mod position/order, but the error still reappears. I'm not sure what the cause is. However, it works fine when I do a quick test using the developer tool/mode.
Since I am using a translation tool, I apologize if my tone is rude or awkward.
-----
I found the cause. You were right, it was a translation mode issue. I wondered why the translation mode would cause an error, and it turned out that the patched phrases were overlapping. Wow, it was really hard to find... The mod is really excellent.
This mod is set to load after all of the main New Harvest mods.